Refactoring: Project structure, sprite stairs & fog masks rendering fix
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import cv2
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import numpy as np
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def main():
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img = cv2.imread('hello_iso_gb.png')
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if img is None:
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print("Error: Could not load hello_iso_gb.png")
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return
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gray = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)
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h, w = gray.shape
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print(f"Image dimensions: {w}x{h}")
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# Print all unique gray values on screen
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unique_vals = np.unique(gray)
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print(f"Unique gray values: {unique_vals}")
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# Find all contours in the image
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contours, _ = cv2.findContours(gray, cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE)
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print("\nAll non-trivial contours:")
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for idx, cnt in enumerate(contours):
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x, y, rw, rh = cv2.boundingRect(cnt)
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area = cv2.contourArea(cnt)
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# Filter out screen-sized or tiny noise contours
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if 4 <= area <= 10000:
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print(f"Contour {idx}: x={x}, y={y}, w={rw}, h={rh}, area={area}, center=({x + rw/2}, {y + rh/2})")
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if __name__ == '__main__':
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main()
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