Refactoring: Project structure, sprite stairs & fog masks rendering fix

This commit is contained in:
2026-06-23 19:43:55 +02:00
parent 0ceae6f98b
commit 7d3003203c
89 changed files with 4576 additions and 1767 deletions
+44
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import numpy as np
from PIL import Image
palette = [
(224, 248, 207, 0), # 0: Transparent (alpha 0, but Game Boy color 0)
(134, 192, 108, 255), # 1: Light
(48, 104, 80, 255), # 2: Dark
(7, 24, 33, 255) # 3: Black
]
sprite = [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], # 00
[0,0,0,3,1,3,0,0,0,0,0,0,0,0,0,0], # 01 flame tip
[0,0,3,1,2,1,3,0,0,3,3,3,3,3,0,0], # 02 flame / head top
[0,0,3,1,2,1,3,0,3,2,2,2,2,2,3,0], # 03 flame / hood
[0,0,0,3,1,3,0,0,3,1,1,1,1,1,3,0], # 04 flame base / face top
[0,0,0,3,2,3,0,0,3,1,3,1,3,1,3,0], # 05 stick / scared eyes (wide)
[0,0,0,3,2,3,0,0,3,1,1,3,1,1,3,0], # 06 stick / scared open mouth
[0,0,0,3,2,3,0,0,0,3,1,1,1,3,0,0], # 07 stick / chin
[0,0,0,3,2,3,0,0,3,2,2,2,2,2,3,0], # 08 stick / shoulders
[0,0,3,1,1,1,3,3,2,2,2,2,2,3,0,0], # 09 hand holding stick / body
[0,0,0,3,3,3,0,3,2,2,2,2,2,3,1,3], # 10 hand bottom / body / right hand
[0,0,0,0,0,0,0,0,3,2,2,2,2,3,3,3], # 11 body lower
[0,0,0,0,0,0,0,0,3,2,3,0,3,2,3,0], # 12 legs
[0,0,0,0,0,0,0,0,3,2,3,0,3,2,3,0], # 13 legs
[0,0,0,0,0,0,0,3,3,2,3,0,3,2,3,3], # 14 shoes
[0,0,0,0,0,0,0,3,3,3,0,0,0,3,3,3], # 15 shoes bottom
]
img = Image.new('RGBA', (16, 16))
pixels = img.load()
for y in range(16):
for x in range(16):
pixels[x, y] = palette[sprite[y][x]]
# Save 16x16 with transparency (for the actual asset generation)
img.save('peasant_16x16.png')
# Upscale for preview
preview = img.resize((160, 160), Image.Resampling.NEAREST)
bg = Image.new('RGBA', (160, 160), (224, 248, 207, 255))
bg.paste(preview, (0,0), preview)
bg.save('peasant_preview.png')
print("Generated peasant_16x16.png and peasant_preview.png")