Refactoring: Project structure, sprite stairs & fog masks rendering fix
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@@ -0,0 +1,128 @@
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import numpy as np
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from PIL import Image, ImageDraw
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# Game Boy Hardware Colors (Green Palette)
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C0 = (224, 248, 207, 255)
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C1 = (134, 192, 108, 255)
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C2 = (48, 104, 80, 255)
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C3 = (7, 24, 33, 255)
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TR = (224, 248, 207, 0) # Transparent
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# Scarier diagonal ghost
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# Down-Right Stand
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GHOST_DR_STAND = [
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"0000033333000000",
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"0000322222300000",
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"0003211111230000",
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"0003113113130000",
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"0003112221130000",
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"0031113331130000",
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"0032111211133000",
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"0003211111111300",
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"0000322111113000",
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"0000322111330000",
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"0000032213000000",
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"0000032213000000",
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"0000032113000000",
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"0000321330000000",
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"0000033000000000",
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"0000000000000000"
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]
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GHOST_DR_WALK = [
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"0000033333000000",
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"0000322222300000",
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"0003211111230000",
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"0003113113130000",
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"0003112221130000",
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"0003113331130000",
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"0032111211133000",
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"0032211111111300",
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"0003221111113000",
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"0000322111330000",
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"0000032213000000",
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"0000032213000000",
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"0000032113000000",
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"0000003213000000",
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"0000000330000000",
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"0000000000000000"
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]
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GHOST_UR_STAND = [
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"0000033333000000",
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"0000322222300000",
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"0003211111230000",
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"0003111111130000",
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"0003111111130000",
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"0003111111130000",
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"0003211111133000",
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"0000321111111300",
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"0000322111113000",
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"0000322111330000",
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"0000032213000000",
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"0000032213000000",
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"0000032113000000",
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"0000321330000000",
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"0000033000000000",
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"0000000000000000"
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]
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GHOST_UR_WALK = [
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"0000033333000000",
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"0000322222300000",
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"0003211111230000",
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"0003111111130000",
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"0003111111130000",
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"0003111111130000",
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"0003211111133000",
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"0000321111111300",
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"0000322111113000",
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"0000322111330000",
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"0000032213000000",
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"0000032213000000",
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"0000032113000000",
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"0000003213000000",
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"0000000330000000",
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"0000000000000000"
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]
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def draw_frame(draw, grid, x_off):
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for y in range(16):
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for x in range(16):
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val = int(grid[y][x])
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draw.point((x_off + x, y), fill=val)
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ghost_img = Image.new("P", (128, 16), 0)
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PALETTE = [C0[0], C0[1], C0[2], C1[0], C1[1], C1[2], C2[0], C2[1], C2[2], C3[0], C3[1], C3[2]] + [0]*756
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ghost_img.putpalette(PALETTE)
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dr_s = Image.new("P", (16, 16), 0); draw_frame(ImageDraw.Draw(dr_s), GHOST_DR_STAND, 0)
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dr_w = Image.new("P", (16, 16), 0); draw_frame(ImageDraw.Draw(dr_w), GHOST_DR_WALK, 0)
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ur_s = Image.new("P", (16, 16), 0); draw_frame(ImageDraw.Draw(ur_s), GHOST_UR_STAND, 0)
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ur_w = Image.new("P", (16, 16), 0); draw_frame(ImageDraw.Draw(ur_w), GHOST_UR_WALK, 0)
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dl_s = dr_s.transpose(Image.FLIP_LEFT_RIGHT)
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dl_w = dr_w.transpose(Image.FLIP_LEFT_RIGHT)
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ul_s = ur_s.transpose(Image.FLIP_LEFT_RIGHT)
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ul_w = ur_w.transpose(Image.FLIP_LEFT_RIGHT)
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ghost_img.paste(dr_s, (0 * 16, 0))
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ghost_img.paste(dr_w, (1 * 16, 0))
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ghost_img.paste(dl_s, (2 * 16, 0))
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ghost_img.paste(dl_w, (3 * 16, 0))
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ghost_img.paste(ul_s, (4 * 16, 0))
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ghost_img.paste(ul_w, (5 * 16, 0))
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ghost_img.paste(ur_s, (6 * 16, 0))
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ghost_img.paste(ur_w, (7 * 16, 0))
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# Resize by 4x for easier previewing
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ghost_preview = Image.new('RGBA', ghost_img.size)
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preview_palette = [TR, C1, C2, C3]
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for y in range(ghost_img.size[1]):
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for x in range(ghost_img.size[0]):
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p = ghost_img.getpixel((x, y))
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ghost_preview.putpixel((x, y), preview_palette[p])
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ghost_preview = ghost_preview.resize((128*4, 16*4), Image.Resampling.NEAREST)
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ghost_preview.save('ghost_enemy.png')
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print("Saved scary diagonal ghost_enemy.png")
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