Refactoring: Project structure, sprite stairs & fog masks rendering fix
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@@ -2,25 +2,56 @@ GBDK_HOME = /home/enne2/.local/gbdk
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LCC = $(GBDK_HOME)/bin/lcc
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PNG2ASSET = $(GBDK_HOME)/bin/png2asset
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all: hello_iso.gb test_gameover.gb
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# Source and build directories
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SRC_DIR = src
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ASSETS_DIR = assets
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SCRIPTS_DIR = scripts
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BUILD_DIR = build
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assets: generate_assets.py
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python3 generate_assets.py
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$(PNG2ASSET) tiles.png -c tiles.c -map -bpp 2 -noflip -keep_palette_order
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$(PNG2ASSET) player.png -c player.c -sw 16 -sh 16 -bpp 2 -noflip -keep_palette_order
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$(PNG2ASSET) gameover.png -c gameover.c -bpp 2 -noflip -keep_palette_order
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$(PNG2ASSET) stamina.png -c stamina.c -bpp 2 -noflip -keep_palette_order
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# C source files
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SRCS = $(SRC_DIR)/main.c $(SRC_DIR)/engine.c $(SRC_DIR)/globals.c $(SRC_DIR)/maze.c $(SRC_DIR)/sound.c $(SRC_DIR)/render.c $(SRC_DIR)/player_logic.c $(SRC_DIR)/enemy_logic.c $(SRC_DIR)/tiles.c $(SRC_DIR)/player.c $(SRC_DIR)/enemy.c $(SRC_DIR)/gameover.c $(SRC_DIR)/victory.c $(SRC_DIR)/stamina.c $(SRC_DIR)/title_bg.c $(SRC_DIR)/stairs_sprite.c
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$(PNG2ASSET) title_bg.png -c title_bg.c -map -bpp 2 -noflip -keep_palette_order -max_palettes 1
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all: $(BUILD_DIR)/hello_iso.gb $(BUILD_DIR)/test_gameover.gb $(BUILD_DIR)/test_sprite_stairs.gb
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hello_iso.gb: assets main.c engine.c
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$(LCC) -Wa-l -Wl-m -Wl-j -o hello_iso.gb main.c engine.c tiles.c player.c gameover.c stamina.c title_bg.c
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# Generate image assets
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generate_images: $(SCRIPTS_DIR)/generate_assets.py $(SCRIPTS_DIR)/generate_enemy.py $(SCRIPTS_DIR)/generate_stairs_sprite.py
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cd $(ASSETS_DIR) && python3 ../$(SCRIPTS_DIR)/generate_assets.py
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cd $(ASSETS_DIR) && python3 ../$(SCRIPTS_DIR)/generate_enemy.py
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cd $(ASSETS_DIR) && python3 ../$(SCRIPTS_DIR)/generate_stairs_sprite.py
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test_gameover.gb: assets test_gameover_render.c
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$(LCC) -Wa-l -Wl-m -Wl-j -o test_gameover.gb test_gameover_render.c player.c gameover.c stamina.c
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# Convert image assets to C source files
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generate_c_assets: generate_images
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$(PNG2ASSET) $(ASSETS_DIR)/tiles.png -c $(SRC_DIR)/tiles.c -map -bpp 2 -noflip -keep_palette_order
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$(PNG2ASSET) $(ASSETS_DIR)/player.png -c $(SRC_DIR)/player.c -sw 16 -sh 16 -bpp 2 -noflip -keep_palette_order
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$(PNG2ASSET) $(ASSETS_DIR)/enemy.png -c $(SRC_DIR)/enemy.c -sw 16 -sh 16 -bpp 2 -noflip -keep_palette_order -sp 0x10
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$(PNG2ASSET) $(ASSETS_DIR)/gameover.png -c $(SRC_DIR)/gameover.c -bpp 2 -noflip -keep_palette_order
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$(PNG2ASSET) $(ASSETS_DIR)/victory.png -c $(SRC_DIR)/victory.c -bpp 2 -noflip -keep_palette_order
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$(PNG2ASSET) $(ASSETS_DIR)/stamina.png -c $(SRC_DIR)/stamina.c -bpp 2 -noflip -keep_palette_order
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$(PNG2ASSET) $(ASSETS_DIR)/title_bg.png -c $(SRC_DIR)/title_bg.c -map -bpp 2 -noflip -keep_palette_order -max_palettes 1
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$(PNG2ASSET) $(ASSETS_DIR)/stairs_sprite.png -c $(SRC_DIR)/stairs_sprite.c -sw 32 -sh 16 -bpp 2 -noflip -keep_palette_order -spr8x16
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# Main ROM target
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$(BUILD_DIR)/hello_iso.gb: generate_c_assets $(SRCS)
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mkdir -p $(BUILD_DIR)
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$(LCC) $(LCCFLAGS) -o $(BUILD_DIR)/hello_iso.gb $(SRCS)
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# Test ROM target
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$(BUILD_DIR)/test_gameover.gb: generate_c_assets $(SRC_DIR)/test_gameover_render.c
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mkdir -p $(BUILD_DIR)
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$(LCC) -Wa-l -Wl-m -Wl-j -o $(BUILD_DIR)/test_gameover.gb $(SRC_DIR)/test_gameover_render.c $(SRC_DIR)/player.c $(SRC_DIR)/enemy.c $(SRC_DIR)/gameover.c $(SRC_DIR)/stamina.c
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# Sprite Stairs Test ROM target
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$(BUILD_DIR)/test_sprite_stairs.gb: generate_c_assets $(SRCS)
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mkdir -p $(BUILD_DIR)
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$(LCC) -DUSE_SPRITE_STAIRS $(LCCFLAGS) -o $(BUILD_DIR)/test_sprite_stairs.gb $(SRCS)
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clean:
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rm -f *.o *.lst *.map *.gb *.ihx *.sym *.cdb *.adb *.asm gameover.c gameover.h gameover.png player.png tiles.png player.c player.h tiles.c tiles.h test_gameover_render.o player.o gameover.o stamina.c stamina.h stamina.png stamina.o title_bg.c title_bg.h title_bg.o
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rm -rf $(BUILD_DIR)/*
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rm -f $(SRC_DIR)/tiles.c $(SRC_DIR)/tiles.h
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rm -f $(SRC_DIR)/player.c $(SRC_DIR)/player.h
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rm -f $(SRC_DIR)/enemy.c $(SRC_DIR)/enemy.h
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rm -f $(SRC_DIR)/gameover.c $(SRC_DIR)/gameover.h
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rm -f $(SRC_DIR)/victory.c $(SRC_DIR)/victory.h
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rm -f $(SRC_DIR)/stamina.c $(SRC_DIR)/stamina.h
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rm -f $(SRC_DIR)/title_bg.c $(SRC_DIR)/title_bg.h
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rm -f $(SRC_DIR)/stairs_sprite.c $(SRC_DIR)/stairs_sprite.h
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