Initial commit of isometric Game Boy adventure prototype
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@@ -0,0 +1,16 @@
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GBDK_HOME = /home/enne2/.local/gbdk
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LCC = $(GBDK_HOME)/bin/lcc
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PNG2ASSET = $(GBDK_HOME)/bin/png2asset
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all: hello_iso.gb
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assets: generate_assets.py
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python3 generate_assets.py
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$(PNG2ASSET) tiles.png -c tiles.c -map -bpp 2 -noflip -keep_palette_order
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$(PNG2ASSET) player.png -c player.c -sw 16 -sh 16 -bpp 2 -noflip -keep_palette_order
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hello_iso.gb: assets main.c engine.c
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$(LCC) -Wa-l -Wl-m -Wl-j -o hello_iso.gb main.c engine.c tiles.c player.c
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clean:
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rm -f *.o *.lst *.map *.gb *.ihx *.sym *.cdb *.adb *.asm
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