Revert sprite-based stairs back to tile-based stairs

This commit is contained in:
2026-06-23 19:57:13 +02:00
parent 8d71a23ae9
commit 1b0e1a057b
17 changed files with 18 additions and 182 deletions
-13
View File
@@ -20,9 +20,6 @@
#include "victory.h"
#include "stamina.h"
#include "title_bg.h"
#ifdef USE_SPRITE_STAIRS
#include "stairs_sprite.h"
#endif
/**
* Inizializza la schermata del titolo
@@ -99,9 +96,6 @@ void engine_init(void) {
set_sprite_data(player_TILE_COUNT + enemy_TILE_COUNT, gameover_TILE_COUNT, gameover_tiles);
set_sprite_data(player_TILE_COUNT + enemy_TILE_COUNT + gameover_TILE_COUNT, victory_TILE_COUNT, victory_tiles);
set_sprite_data(player_TILE_COUNT + enemy_TILE_COUNT + gameover_TILE_COUNT + victory_TILE_COUNT, stamina_TILE_COUNT * 2, stamina_tiles);
#ifdef USE_SPRITE_STAIRS
set_sprite_data(player_TILE_COUNT + enemy_TILE_COUNT + gameover_TILE_COUNT + victory_TILE_COUNT + stamina_TILE_COUNT * 2, stairs_sprite_TILE_COUNT, stairs_sprite_tiles);
#endif
// SPAWN DEL GIOCATORE
player_lx = 1;
@@ -122,13 +116,6 @@ void engine_init(void) {
}
}
#ifdef USE_SPRITE_STAIRS
// HARDCODE STAIRS FOR TESTING
stairs_lx = player_lx + 1;
stairs_ly = player_ly;
maze[stairs_ly][stairs_lx] = 2;
#endif
// SPAWN DEL NEMICO
// Cerca randomicamente un punto lontano almeno 3 celle dal giocatore
while (1) {