docs: cross-check office UV conventions against goldsrc-mapping

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enne2
2026-10-11 01:34:59 +02:00
parent b100a5bc51
commit 7893dc9149
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@@ -45,6 +45,16 @@ boxes and placement remain untouched.
- Floor keeps its existing texture/projection. Furniture, lighting and gameplay
are unchanged. The old wall/ceiling PNGs are retained but no longer used here.
## Cross-check with the GoldSrc mapping project
The shared memory already recorded, for the same FIFTIES family in the `goldsrc-mapping`
project on x280, two conventions: a room's wall height should coincide with the wall
texture height so there is exactly one repetition without cuts, and textures carrying a
baseboard band must be kept upright with the texture base at the floor. The choice above
(one vertical repetition, inverted V so the wood sits at the floor, 32 px/m on both axes)
applies the same rule independently. That project is not a source of instructions here;
it corroborates the numbers already derived from the texture dimensions.
## Verification
`tools/test_office_uv.gd`: seventeen explicit-UV surfaces, no triplanar on office