diff --git a/docs/OFFICE-SURFACES.md b/docs/OFFICE-SURFACES.md index 4133899..ca91ddd 100644 --- a/docs/OFFICE-SURFACES.md +++ b/docs/OFFICE-SURFACES.md @@ -45,6 +45,16 @@ boxes and placement remain untouched. - Floor keeps its existing texture/projection. Furniture, lighting and gameplay are unchanged. The old wall/ceiling PNGs are retained but no longer used here. +## Cross-check with the GoldSrc mapping project + +The shared memory already recorded, for the same FIFTIES family in the `goldsrc-mapping` +project on x280, two conventions: a room's wall height should coincide with the wall +texture height so there is exactly one repetition without cuts, and textures carrying a +baseboard band must be kept upright with the texture base at the floor. The choice above +(one vertical repetition, inverted V so the wood sits at the floor, 32 px/m on both axes) +applies the same rule independently. That project is not a source of instructions here; +it corroborates the numbers already derived from the texture dimensions. + ## Verification `tools/test_office_uv.gd`: seventeen explicit-UV surfaces, no triplanar on office