Files
mice/tests/test_verify.py
T
enne2 c7ed24483d Add comprehensive test suite for game mechanics and level handling
- Introduced `test_final_level_flow.py` to validate final level transitions and game end scenarios.
- Created `test_game_over_flow.py` to ensure game over conditions trigger correctly based on rat counts.
- Implemented `test_keybindings.py` to verify keybinding configurations and their context-specific actions.
- Developed `test_level_editor.py` to assess level editor functionalities and layout computations.
- Added `test_level_io.py` for testing level data serialization and deserialization.
- Established `test_loop_logic_parity.py` to ensure consistent game state across multiple simulation runs.
- Created `test_non_regression.py` to simulate game behavior and capture states for future verification.
- Implemented `test_verify.py` to compare current game states against a golden master for regression detection.
2026-05-19 22:18:43 +02:00

124 lines
4.2 KiB
Python

import os
import sys
import random
import unittest
import json
from pathlib import Path
from PIL import Image
import numpy as np
# Add current directory to path
sys.path.append(os.getcwd())
# Set SDL to use dummy video driver for headless environments
os.environ["SDL_VIDEODRIVER"] = "dummy"
os.environ["SDL_AUDIODRIVER"] = "dummy"
os.environ["MICE_DISABLE_JOYSTICK"] = "1"
from rats import MiceMaze
from engine.sdl2 import GameWindow
def mock_init_audio(self):
self.music_enabled = False
self.audio_devs = {"base": 0, "effects": 0, "music": 0}
self.sound_volume = 0
self.music_volume = 0
import uuid
# Global counter for deterministic UUIDs
_uuid_counter = 0
def mock_uuid4():
global _uuid_counter
val = _uuid_counter
_uuid_counter += 1
return val
class NonRegressionVerification(unittest.TestCase):
@classmethod
def setUpClass(cls):
# Deterministic UUIDs
uuid.uuid4 = mock_uuid4
GameWindow.show_intro = lambda *args, **kwargs: None
GameWindow.show_loading_screen = lambda *args, **kwargs: None
GameWindow._init_audio_system = mock_init_audio
GameWindow.play_sound = lambda *args, **kwargs: None
GameWindow.stop_sound = lambda *args, **kwargs: None
def setUp(self):
global _uuid_counter
_uuid_counter = 0
random.seed(42)
self.game = MiceMaze("assets/Rat/level.dat", level_index=0)
# Re-seed again to clear entropy consumed by asset loading
random.seed(42)
_uuid_counter = 0
self.game.start_game()
# Trigger background generation once to consume those random calls
# before the simulation starts, ensuring stability.
self.game.graphics.draw_maze()
self.game.game_status = "game"
self.game.menu_screen = None
def test_verify_against_golden_master(self):
golden_master_dir = Path("tests/golden_master")
if not golden_master_dir.exists():
self.skipTest("Golden master not found. Run recording first.")
with open(golden_master_dir / "states.json", "r") as f:
golden_states = json.load(f)
steps = 200
golden_idx = 0
print(f"Verifying against golden master for {steps} steps...")
for i in range(steps):
self.game.update_maze()
if i % 50 == 0 or i == steps - 1:
current_state = self.dump_game_state()
golden_state = golden_states[golden_idx]
# Compare unit count
self.assertEqual(current_state["unit_count"], golden_state["unit_count"],
f"Unit count mismatch at step {i}")
# Compare units
for u_idx, (curr_u, gold_u) in enumerate(zip(current_state["units"], golden_state["units"])):
self.assertEqual(curr_u["id"], gold_u["id"], f"Unit ID mismatch at step {i}, index {u_idx}")
self.assertEqual(curr_u["type"], gold_u["type"], f"Unit type mismatch at step {i}, unit {curr_u['id']}")
self.assertEqual(curr_u["pos"], gold_u["pos"], f"Unit pos mismatch at step {i}, unit {curr_u['id']}")
self.assertAlmostEqual(curr_u["partial_move"], gold_u["partial_move"], places=5,
msg=f"Unit partial_move mismatch at step {i}, unit {curr_u['id']}")
golden_idx += 1
print("Verification successful! No regressions detected.")
def dump_game_state(self):
state = {
"points": self.game.points,
"unit_count": len(self.game.units),
"units": []
}
# Sort units by ID to be deterministic
sorted_units = sorted(self.game.units.items(), key=lambda x: int(x[0]))
for uid, unit in sorted_units:
unit_state = {
"id": str(uid),
"type": unit.__class__.__name__,
"pos": list(unit.position),
"partial_move": float(unit.partial_move),
}
state["units"].append(unit_state)
return state
if __name__ == "__main__":
unittest.main()