The user asked to go back to the pre-commit assets. The original
BMP_{1..4}_*.png tiles have been restored. The generator script
introduced in that commit is also removed.
The original BMP_{1..4}_{N,S,E,W,NE,NW,SE,SW,EN,ES,WN,WS}.png tiles were
very noisy low-quality checkerboard patterns. They are now redrawn as
hand-styled pixel-art bush/hedge tiles:
- 5-color per-theme palette (deep shadow, dark, mid, light, highlight)
- irregular wall/passage boundary with natural erosion
- shaded interior (darker in the center = depth)
- scattered leaf clusters and highlights
- kept 32x32 resolution and engine transparent-gray convention
A new generator tool is added at tools/redraw_walls.py. Run it again
with python3 tools/redraw_walls.py to regenerate the tiles if you want
to iterate on the style or palettes.
- Introduced a new JSON file containing non-regression test states with detailed unit information, including positions, ages, and movement directions across multiple frames.
- Added a shell script for Bluetooth diagnostics that checks system information, Bluetooth binaries, running processes, D-Bus status, Bluetooth controller details, and audio stack status, providing a comprehensive overview for troubleshooting.
- Implemented a new Python script `mic_visualizer.py` that captures audio from a microphone and visualizes it in real-time.
- Utilized SDL2 for audio capture and rendering, allowing users to see waveform and spectrum representations of the audio input.
- Added command-line arguments for listing devices, selecting a capture device, and configuring window size and audio settings.
- Included functionality for displaying audio levels and peaks, enhancing user experience with visual feedback.
- Added BMP_1_EXPLOSION_DOWN.png to original and preview directories.
- Added BMP_1_EXPLOSION_LEFT.png to original and preview directories.
- Added BMP_1_EXPLOSION_RIGHT.png to original and preview directories.
- Added BMP_1_EXPLOSION_UP.png to original and preview directories.
These assets are part of the explosion animation for the game, enhancing visual effects during gameplay.
- Added `image_clean.png` to the output directory for the clean image representation.
- Added `image_clean_preview.png` for the preview of the clean image.
- Introduced `image_svg_clean.png` for the SVG clean image representation.
- Created gameinfo.xml for the Mice! game, detailing its description, release date, developer, and genre.
- Added mice.sh script to activate the conda environment and run the game.
- Implemented colorize_assets.py as a placeholder for future asset colorization functionality.
- Developed convert_audio.py to convert audio files to 8-bit unsigned format at 22100 Hz.
- Introduced maze.py for generating mazes using Depth First Search (DFS) with a graphical interface.
- Created resize_assets.py to resize PNG assets to 18x18 pixels and center them on a 20x20 canvas.