@ -12,9 +12,9 @@ class GameWindow:
self . width = width * cell_size
self . height = height * cell_size
print ( f " Screen size: { self . width } x { self . height } " )
self . delay = 5 0
self . delay = 1 0
sdl2 . ext . init ( )
self . window = sdl2 . ext . Window ( title = title , size = ( self . width , self . height ) , flags = sdl2 . SDL_WINDOW_FULLSCREEN )
self . window = sdl2 . ext . Window ( title = title , size = ( self . width , self . height ) , ) # flags=sdl2.SDL_WINDOW_FULLSCREEN )
self . window . show ( )
self . renderer = sdl2 . ext . Renderer ( self . window , flags = sdl2 . SDL_RENDERER_ACCELERATED )
self . factory = sdl2 . ext . SpriteFactory ( renderer = self . renderer )
@ -85,4 +85,4 @@ class GameWindow:
self . running = False
# Disegna qui gli sprite
self . renderer . present ( )
# time.sleep(self.delay / 1000 )
sdl2 . SDL_Delay ( self . delay )