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Abilita la modalità schermo intero per la finestra di gioco e disabilita il ritardo nel rendering

master
Matteo Benedetto 1 year ago
parent
commit
aebd07de17
  1. 4
      engine/sdl2.py
  2. 2
      maze.json

4
engine/sdl2.py

@ -14,7 +14,7 @@ class GameWindow:
print(f"Screen size: {self.width}x{self.height}")
self.delay = 50
sdl2.ext.init()
self.window = sdl2.ext.Window(title=title, size=(self.width, self.height))
self.window = sdl2.ext.Window(title=title, size=(self.width, self.height), flags=sdl2.SDL_WINDOW_FULLSCREEN)
self.window.show()
self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
@ -85,4 +85,4 @@ class GameWindow:
self.running = False
# Disegna qui gli sprite
self.renderer.present()
time.sleep(self.delay / 1000)
# time.sleep(self.delay / 1000)

2
maze.json

File diff suppressed because one or more lines are too long
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