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# DFS: Depth First Search |
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import random |
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import tkinter as tk |
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import json |
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import time |
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class MazeGenerator: |
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def __init__(self, width=10, height=10): |
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self.width = width * 2 + 1 # Considera le pareti nel calcolo della larghezza |
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self.height = height * 2 + 1 # Considera le pareti nel calcolo dell'altezza |
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self.generate_maze() |
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self.window = tk.Tk() |
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self.window.title("Maze") |
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self.canvas = tk.Canvas(self.window, width=self.width*10, height=self.height*10) |
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self.canvas.pack() |
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self.arrival_point = (self.width - 2, self.height - 2) # Aggiorna il punto di arrivo |
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self.backtrack = [] |
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def generate_maze(self): |
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# Inizializza il labirinto con muri (True) |
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self.maze = [[True for _ in range(self.width)] for _ in range(self.height)] |
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# Definisci le direzioni (N, S, E, W) |
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self.directions = [(-2, 0), (2, 0), (0, -2), (0, 2)] |
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# Punto di partenza |
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start_x, start_y = (1, 1) |
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self.maze[start_y][start_x] = False |
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self.stack = [(start_x, start_y)] |
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def stack_iteration(self): |
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if not self.stack: # Check if the stack is empty |
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return |
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current_x, current_y = self.stack[-1] |
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# Function to get the unvisited neighbors |
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def get_unvisited_neighbors(x, y): |
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time.sleep(0.005) |
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neighbors = [] |
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if not (self.arrival_point == (x,y)): |
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for dx, dy in self.directions: |
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nx, ny = x + dx, y + dy |
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if 1 <= nx < self.width - 1 and 1 <= ny < self.height - 1 and self.maze[ny][nx]: |
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neighbors.append((nx, ny)) |
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return neighbors |
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neighbors = get_unvisited_neighbors(current_x, current_y) |
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if neighbors: |
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# Choose a random unvisited neighbor |
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chosen_x, chosen_y = random.choice(neighbors) |
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# Remove the wall between the current cell and the chosen cell |
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self.maze[(current_y + chosen_y) // 2][(current_x + chosen_x) // 2] = False |
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# Mark the chosen cell as visited |
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self.maze[chosen_y][chosen_x] = False |
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# Push the chosen cell to the stack |
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self.stack.append((chosen_x, chosen_y)) |
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else: |
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# Backtrack if no unvisited neighbors are found |
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self.backtrack.append(self.stack.pop()) |
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def update_maze(self): |
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self.stack_iteration() |
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self.draw_maze() |
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if self.stack: # Continue updating only if there are cells left to visit |
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self.window.after(10, self.update_maze) |
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else: |
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# After the maze is generated, remove some walls randomly |
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for _ in range(int((self.width - 1) * (self.height - 1) * 0.1 // 4)): |
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x = random.randrange(1, self.width - 1, 2) |
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y = random.randrange(1, self.height - 1, 2) |
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self.maze[y][x] = False |
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self.draw_maze() |
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with open('maze.json', 'w') as json_file: |
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json.dump(self.maze, json_file) |
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def draw_maze(self): |
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self.canvas.delete("all") |
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for i in range(self.height): |
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for j in range(self.width): |
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color = "black" if self.maze[i][j] else "white" |
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# if (i, j) in self.backtrack: |
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# color="yellow" |
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if (i, j) == self.arrival_point: |
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color = "green" # Color the arrival point green |
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elif (i, j) == (1 ,1): |
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color = "red" # Color the arrival point green |
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elif self.stack and (j, i) == self.stack[-1]: |
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color = "blue" # Color the current position blue |
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self.canvas.create_rectangle(j*10, i*10, (j+1)*10, (i+1)*10, fill=color) |
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def run(self): |
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self.update_maze() |
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self.window.mainloop() |
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# Crea e avvia il generatore di labirinti |
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generator = MazeGenerator(7, 5) |
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generator.run() |
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