Fix window display initialization in KeyLogger and MiceMaze
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+2
-2
@@ -39,7 +39,7 @@ class GameWindow:
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# Window and renderer setup
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# Window and renderer setup
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self.window = sdl2.ext.Window(title=title, size=self.target_size)
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self.window = sdl2.ext.Window(title=title, size=self.target_size)
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self.window.show()
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#self.window.show()
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self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
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self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
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self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
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self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
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@@ -48,7 +48,7 @@ class GameWindow:
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# Initial loading dialog
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# Initial loading dialog
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self.dialog("Loading assets...")
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self.dialog("Loading assets...")
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self.renderer.present()
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#elf.renderer.present()
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# Game state
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# Game state
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self.running = True
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self.running = True
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@@ -9,6 +9,9 @@ class KeyLogger:
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def __init__(self):
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def __init__(self):
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# Initialize SDL2
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# Initialize SDL2
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sdl2.ext.init(joystick=True, video=True, audio=False)
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sdl2.ext.init(joystick=True, video=True, audio=False)
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# Initialize joystick support
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sdl2.SDL_Init(sdl2.SDL_INIT_JOYSTICK)
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sdl2.SDL_JoystickOpen(0)
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self.window = sdl2.ext.Window("Key Logger", size=(640, 480))
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self.window = sdl2.ext.Window("Key Logger", size=(640, 480))
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self.window.show()
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self.window.show()
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self.running = True
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self.running = True
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@@ -24,6 +24,7 @@ class MiceMaze(
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self.cell_size, "Mice!",
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self.cell_size, "Mice!",
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key_callback=(self.key_pressed, self.key_released, self.axis_scroll))
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key_callback=(self.key_pressed, self.key_released, self.axis_scroll))
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self.load_assets()
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self.load_assets()
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self.render_engine.window.show()
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self.pointer = (random.randint(1, self.map.width-2), random.randint(1, self.map.height-2))
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self.pointer = (random.randint(1, self.map.width-2), random.randint(1, self.map.height-2))
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self.scroll_cursor()
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self.scroll_cursor()
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self.points = 0
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self.points = 0
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