diff --git a/engine/sdl2.py b/engine/sdl2.py index e442ae7..eef4bc9 100644 --- a/engine/sdl2.py +++ b/engine/sdl2.py @@ -39,7 +39,7 @@ class GameWindow: # Window and renderer setup self.window = sdl2.ext.Window(title=title, size=self.target_size) - self.window.show() + #self.window.show() self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED) self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer) @@ -48,7 +48,7 @@ class GameWindow: # Initial loading dialog self.dialog("Loading assets...") - self.renderer.present() + #elf.renderer.present() # Game state self.running = True diff --git a/key.py b/key.py index 8a8ef1a..8f05a0c 100644 --- a/key.py +++ b/key.py @@ -9,6 +9,9 @@ class KeyLogger: def __init__(self): # Initialize SDL2 sdl2.ext.init(joystick=True, video=True, audio=False) + # Initialize joystick support + sdl2.SDL_Init(sdl2.SDL_INIT_JOYSTICK) + sdl2.SDL_JoystickOpen(0) self.window = sdl2.ext.Window("Key Logger", size=(640, 480)) self.window.show() self.running = True diff --git a/rats.py b/rats.py index 7fc2d24..38f2e29 100644 --- a/rats.py +++ b/rats.py @@ -24,6 +24,7 @@ class MiceMaze( self.cell_size, "Mice!", key_callback=(self.key_pressed, self.key_released, self.axis_scroll)) self.load_assets() + self.render_engine.window.show() self.pointer = (random.randint(1, self.map.width-2), random.randint(1, self.map.height-2)) self.scroll_cursor() self.points = 0