Fix window display initialization in KeyLogger and MiceMaze
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@@ -24,6 +24,7 @@ class MiceMaze(
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self.cell_size, "Mice!",
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key_callback=(self.key_pressed, self.key_released, self.axis_scroll))
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self.load_assets()
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self.render_engine.window.show()
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self.pointer = (random.randint(1, self.map.width-2), random.randint(1, self.map.height-2))
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self.scroll_cursor()
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self.points = 0
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