Fix window display initialization in KeyLogger and MiceMaze

This commit is contained in:
2025-08-19 16:04:38 +02:00
parent 0468b216c0
commit 947d464afd
3 changed files with 6 additions and 2 deletions
+2 -2
View File
@@ -39,7 +39,7 @@ class GameWindow:
# Window and renderer setup
self.window = sdl2.ext.Window(title=title, size=self.target_size)
self.window.show()
#self.window.show()
self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
@@ -48,7 +48,7 @@ class GameWindow:
# Initial loading dialog
self.dialog("Loading assets...")
self.renderer.present()
#elf.renderer.present()
# Game state
self.running = True