Aggiungi la funzione count_rats per contare i ratti e aggiorna la logica di gioco; modifica la risoluzione nel file .env e gestisci eccezioni nel metodo pop di Timer

This commit is contained in:
2024-12-23 17:16:05 +01:00
parent 3ee958b235
commit 8b213761e4
4 changed files with 16 additions and 4 deletions
+9 -2
View File
@@ -32,6 +32,13 @@ class MiceMaze(controls.KeyBindings):
for _ in range(5):
self.new_rat()
def count_rats(self):
count = 0
for unit in self.units.values():
if isinstance(unit, rat.Rat):
count += 1
return count
def new_rat(self, position=None):
if position is None:
position = self.choose_start()
@@ -69,7 +76,7 @@ class MiceMaze(controls.KeyBindings):
return True
if len(self.units) >= 150:
if self.count_rats() > 200:
self.stop_sound()
self.play_sound("WEWIN.WAV")
self.game_end = (True, False)
@@ -107,7 +114,7 @@ class MiceMaze(controls.KeyBindings):
unit.move()
unit.collisions()
unit.draw()
self.engine.update_status(f"Mice: {len(self.units)} - Points: {self.points}")
self.engine.update_status(f"Mice: {self.count_rats()} - Points: {self.points}")
self.scroll()
self.engine.new_cycle(50, self.update_maze)