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@ -155,8 +155,8 @@ class GameWindow:
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elif event.type == sdl2.SDL_JOYBUTTONUP: |
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key = event.jbutton.button |
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self.key_up(key) |
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elif event.type == sdl2.SDL_JOYAXISMOTION: |
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self.axis_scroll(event.jaxis.axis, event.jaxis.value) |
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# elif event.type == sdl2.SDL_JOYAXISMOTION: |
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# self.axis_scroll(event.jaxis.axis, event.jaxis.value) |
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# Disegna qui gli sprite |
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