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Aggiorna la gestione della risoluzione e ottimizza il disegno delle immagini nella classe GameWindow; aggiungi scores.txt al .gitignore

master
Matteo Benedetto 1 year ago
parent
commit
7a21d4cb42
  1. 2
      .env
  2. 1
      .gitignore
  3. 9
      engine/sdl2.py
  4. 6
      scores.txt

2
.env

@ -1,2 +1,2 @@
SDL_VIDEODRIVER=x11
RESOLUTION=1920x1080
#RESOLUTION=1920x1080

1
.gitignore vendored

@ -5,3 +5,4 @@ __pycache__
.vscode
.venv
__pycache__/
scores.txt

9
engine/sdl2.py

@ -95,17 +95,18 @@ class GameWindow:
def win_screen(self, text, image=None):
self.draw_rectangle(50 - self.w_offset, 50 - self.h_offset,
self.target_size[0] - 100, self.target_size[1] - 100, "win", filling=(255, 255, 255))
self.draw_text(text, self.fonts[50], "center", sdl2.ext.Color(0, 0, 0))
self.draw_text(text, self.fonts[self.target_size[1]//20], "center", sdl2.ext.Color(0, 0, 0))
if image:
image_size = self.get_image_size(image)
self.draw_image(self.target_size[0] // 2 - image_size[0] // 2,
self.target_size[1] // 2 - image_size[1] // 2-image_size[1]-5, image, "win")
self.draw_image(self.target_size[0] // 2 - image_size[0] // 2 - self.w_offset,
self.target_size[1] // 2 - image_size[1] * 2 - self.h_offset,
image, "win")
def pause_screen(self, text):
self.draw_rectangle(50 - self.w_offset, 50 - self.h_offset,
self.target_size[0] - 100, self.target_size[1] - 100, "pause", filling=(255, 255, 255))
self.draw_text(text, self.fonts[self.target_size//20], "center", sdl2.ext.Color(0, 0, 0))
self.draw_text(text, self.fonts[self.target_size[1]//20], "center", sdl2.ext.Color(0, 0, 0))
def get_image_size(self, image):
return image.size

6
scores.txt

@ -1,3 +1,9 @@
2024-12-23 00:31:05.911787 - 25
2024-12-23 00:34:28.819938 - 50
2024-12-23 00:56:30.216347 - 25
2024-12-23 01:27:15.574703 - 25
2024-12-23 01:29:34.913239 - 25
2024-12-23 01:31:13.856646 - 25
2024-12-23 01:32:09.317053 - 25
2024-12-23 01:34:24.777185 - 25
2024-12-23 01:37:35.727860 - 25

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