Aggiorna la gestione della risoluzione e ottimizza il disegno delle immagini nella classe GameWindow; aggiungi scores.txt al .gitignore
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+5
-4
@@ -95,17 +95,18 @@ class GameWindow:
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def win_screen(self, text, image=None):
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self.draw_rectangle(50 - self.w_offset, 50 - self.h_offset,
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self.target_size[0] - 100, self.target_size[1] - 100, "win", filling=(255, 255, 255))
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self.draw_text(text, self.fonts[50], "center", sdl2.ext.Color(0, 0, 0))
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self.draw_text(text, self.fonts[self.target_size[1]//20], "center", sdl2.ext.Color(0, 0, 0))
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if image:
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image_size = self.get_image_size(image)
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self.draw_image(self.target_size[0] // 2 - image_size[0] // 2,
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self.target_size[1] // 2 - image_size[1] // 2-image_size[1]-5, image, "win")
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self.draw_image(self.target_size[0] // 2 - image_size[0] // 2 - self.w_offset,
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self.target_size[1] // 2 - image_size[1] * 2 - self.h_offset,
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image, "win")
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def pause_screen(self, text):
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self.draw_rectangle(50 - self.w_offset, 50 - self.h_offset,
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self.target_size[0] - 100, self.target_size[1] - 100, "pause", filling=(255, 255, 255))
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self.draw_text(text, self.fonts[self.target_size//20], "center", sdl2.ext.Color(0, 0, 0))
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self.draw_text(text, self.fonts[self.target_size[1]//20], "center", sdl2.ext.Color(0, 0, 0))
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def get_image_size(self, image):
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return image.size
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