Aggiorna la gestione della risoluzione e ottimizza il disegno delle immagini nella classe GameWindow; aggiungi scores.txt al .gitignore

This commit is contained in:
2024-12-23 01:39:20 +01:00
parent 5b97f25cdf
commit 7a21d4cb42
4 changed files with 14 additions and 6 deletions
+1 -1
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@@ -1,2 +1,2 @@
SDL_VIDEODRIVER=x11
RESOLUTION=1920x1080
#RESOLUTION=1920x1080
+2 -1
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@@ -4,4 +4,5 @@ __pycache__
.DS_Store
.vscode
.venv
__pycache__/
__pycache__/
scores.txt
+5 -4
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@@ -95,17 +95,18 @@ class GameWindow:
def win_screen(self, text, image=None):
self.draw_rectangle(50 - self.w_offset, 50 - self.h_offset,
self.target_size[0] - 100, self.target_size[1] - 100, "win", filling=(255, 255, 255))
self.draw_text(text, self.fonts[50], "center", sdl2.ext.Color(0, 0, 0))
self.draw_text(text, self.fonts[self.target_size[1]//20], "center", sdl2.ext.Color(0, 0, 0))
if image:
image_size = self.get_image_size(image)
self.draw_image(self.target_size[0] // 2 - image_size[0] // 2,
self.target_size[1] // 2 - image_size[1] // 2-image_size[1]-5, image, "win")
self.draw_image(self.target_size[0] // 2 - image_size[0] // 2 - self.w_offset,
self.target_size[1] // 2 - image_size[1] * 2 - self.h_offset,
image, "win")
def pause_screen(self, text):
self.draw_rectangle(50 - self.w_offset, 50 - self.h_offset,
self.target_size[0] - 100, self.target_size[1] - 100, "pause", filling=(255, 255, 255))
self.draw_text(text, self.fonts[self.target_size//20], "center", sdl2.ext.Color(0, 0, 0))
self.draw_text(text, self.fonts[self.target_size[1]//20], "center", sdl2.ext.Color(0, 0, 0))
def get_image_size(self, image):
return image.size
+6
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@@ -1,3 +1,9 @@
2024-12-23 00:31:05.911787 - 25
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