Semplifica la gestione degli eventi del joystick rimuovendo l'apertura e la chiusura del joystick
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@@ -116,10 +116,8 @@ class GameWindow:
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elif event.type == sdl2.SDL_MOUSEMOTION:
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elif event.type == sdl2.SDL_MOUSEMOTION:
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self.scroll_view((event.motion.x//self.cell_size, event.motion.y//self.cell_size))
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self.scroll_view((event.motion.x//self.cell_size, event.motion.y//self.cell_size))
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elif event.type == sdl2.SDL_JOYBUTTONDOWN:
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elif event.type == sdl2.SDL_JOYBUTTONDOWN:
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joystick = sdl2.SDL_JoystickOpen(event.jbutton.which)
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key = event.jbutton.button
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key = sdl2.SDL_JoystickGetButton(joystick, event.jbutton.button)
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self.key_callback(key)
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self.key_callback(key)
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sdl2.SDL_JoystickClose(joystick)
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# Disegna qui gli sprite
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# Disegna qui gli sprite
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self.renderer.present()
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self.renderer.present()
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