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Aggiorna la gestione dei tasti e aggiungi nuovi file di configurazione per le schermate di pausa e menu di avvio

master
Matteo Benedetto 12 months ago
parent
commit
6dc871db54
  1. 2
      conf/keybinding_game.json
  2. 6
      conf/keybinding_paused.json
  3. 5
      conf/keybinding_start_menu.json
  4. 36
      engine/controls.py
  5. 10
      engine/sdl2.py
  6. 0
      engine/statuses.py
  7. 53
      rats.py

2
conf/keybinding_game.json

@ -1,5 +1,5 @@
{
"quit": ["Q", 12],
"new_rat": ["Return", 13],
"kill_rat": ["D"],
"toggle_audio": ["M"],

6
conf/keybinding_paused.json

@ -0,0 +1,6 @@
{
"reset_game": ["Return", 13],
"pause": ["P", 16],
"quit": ["Q", 12]
}

5
conf/keybinding_start_menu.json

@ -0,0 +1,5 @@
{
"start_game": ["Return", 13],
"quit": ["Q", 12]
}

36
engine/controls.py

@ -5,31 +5,43 @@ import random
class KeyBindings:
def key_pressed(self, key, coords=None):
if key in self.keybindings["quit"]:
keybindings = self.configs[f"keybinding_{self.game_status}"]
if key in keybindings.get("quit", []):
self.engine.close()
elif key in self.keybindings["new_rat"]:
elif key in keybindings.get("new_rat", []):
self.new_rat()
elif key in self.keybindings["kill_rat"]:
elif key in keybindings.get("kill_rat", []):
if self.units:
self.units[random.choice(list(self.units.keys()))].die(score=5)
elif key in self.keybindings["toggle_audio"]:
elif key in keybindings.get("toggle_audio", []):
self.audio = not self.audio
elif key in self.keybindings["toggle_full_screen"]:
elif key in keybindings.get("toggle_full_screen", []):
self.full_screen = not self.full_screen
self.engine.full_screen(self.full_screen)
elif key in self.keybindings["scroll_up"]:
elif key in keybindings.get("scroll_up", []):
self.start_scrolling("Up")
elif key in self.keybindings["scroll_down"]:
elif key in keybindings.get("scroll_down", []):
self.start_scrolling("Down")
elif key in self.keybindings["scroll_left"]:
elif key in keybindings.get("scroll_left", []):
self.start_scrolling("Left")
elif key in self.keybindings["scroll_right"]:
elif key in keybindings.get("scroll_right", []):
self.start_scrolling("Right")
elif key in self.keybindings["spawn_bomb"]:
elif key in keybindings.get("spawn_bomb", []):
self.play_sound("PUTDOWN.WAV", tag="effects")
self.spawn_bomb(self.pointer)
elif key in self.keybindings["pause"]:
self.pause = not self.pause
elif key in keybindings.get("pause", []):
self.game_status = "paused" if self.game_status == "game" else "game"
elif key in keybindings.get("start_game", []):
self.pause = False
self.game_status = "game"
self.start_game()
elif key in keybindings.get("reset_game", []):
self.pause = False
self.game_status = "game"
self.game_end = (False, None)
self.units.clear()
self.points = 0
self.start_game()
def quit_game(self):
self.engine.close()

10
engine/sdl2.py

@ -14,7 +14,7 @@ class GameWindow:
self.cell_size = cell_size
self.width = width * cell_size
self.height = height * cell_size
actual_screen_size = os.environ.get("RESOLUTIONz", "640x480").split("x")
actual_screen_size = os.environ.get("RESOLUTION", "640x480").split("x")
actual_screen_size = tuple(map(int, actual_screen_size))
self.target_size = actual_screen_size if self.width > actual_screen_size[0] or self.height > actual_screen_size[1] else (self.width, self.height)
self.w_start_offset = (self.target_size[0] - self.width) // 2
@ -119,6 +119,8 @@ class GameWindow:
self.draw_rectangle(50, 50,
self.target_size[0] - 100, self.target_size[1] - 100, "win", filling=(255, 255, 255))
self.draw_text(text, self.fonts[self.target_size[1]//20], "center", sdl2.ext.Color(0, 0, 0))
if subtitle := kwargs.get("subtitle"):
self.draw_text(subtitle, self.fonts[self.target_size[1]//30], (self.target_size[0] // 2 - 50, self.target_size[1] // 2 + 50), sdl2.ext.Color(0, 0, 0))
if image := kwargs.get("image"):
image_size = self.get_image_size(image)
self.draw_image(self.target_size[0] // 2 - image_size[0] // 2 - self.w_offset,
@ -130,6 +132,7 @@ class GameWindow:
sprite.position = (self.target_size[0] // 2 - 50, self.target_size[1] // 2 + 30)
self.renderer.copy(sprite, dstrect=sprite.position)
for i, score in enumerate(scores[:5]):
score = " - ".join(score)
#self.draw_text(score, self.fonts[self.target_size[1]//40], (self.target_size[0] // 2 - 50, self.target_size[1] // 2 + 50 + 30 * (i + 1)), sdl2.ext.Color(0, 0, 0))
sprite_score = self.factory.from_text(score, color=sdl2.ext.Color(0, 0, 0), fontmanager=self.fonts[self.target_size[1]//40])
sprite_score.position = (self.target_size[0] // 2 - 50-sprite_score.size[0] // 4,
@ -230,7 +233,6 @@ class GameWindow:
self.h_offset = y
def play_sound(self, sound_file, tag="base"):
print(sound_file)
sound_file = os.path.join("sound", sound_file)
rw = sdl2.SDL_RWFromFile(byteify(sound_file, "utf-8"), b"rb")
if not rw:
@ -257,9 +259,9 @@ class GameWindow:
sdl2.SDL_ClearQueuedAudio(dev[1])
def start_dialog(self, **kwargs):
self.dialog("Welcome to the Mice!", **kwargs)
self.dialog("Welcome to the Mice!", subtitle="A game by Matteo because was bored", **kwargs)
center = self.get_view_center()
self.draw_button(center[0], center[1] + 10 * self.scale, "Start", 120, 50, (0, 0))
#self.draw_button(center[0], center[1] + 10 * self.scale, "Start", 120, 50, (0, 0))
def draw_button(self, x, y, text, width, height, coords):
if self.button_cursor[0] == coords[0] and self.button_cursor[1] == coords[1]:

0
engine/statuses.py

53
rats.py

@ -6,7 +6,6 @@ import uuid
from engine import maze, sdl2 as engine, controls
import os
import datetime
import subprocess
import json
class MiceMaze(controls.KeyBindings):
@ -26,17 +25,22 @@ class MiceMaze(controls.KeyBindings):
self.unit_positions = {}
self.unit_positions_before = {}
self.scrolling_direction = None
self.pause = False
self.game_status = "start_menu"
self.game_end = (False, None)
self.dialog = "start_menu"
self.scrolling = False
self.sounds = {}
self.start_game()
self.background_texture = None
keybindings_file, = "keybinding_game.json",
with open(os.path.join("conf", keybindings_file)) as f:
self.keybindings = json.load(f)
self.configs = self.get_config()
def get_config(self):
configs = {}
for file in os.listdir("conf"):
if file.endswith(".json"):
with open(os.path.join("conf", file)) as f:
configs[file[:-5]] = json.load(f)
return configs
def start_game(self):
for _ in range(5):
self.new_rat()
@ -91,15 +95,19 @@ class MiceMaze(controls.KeyBindings):
return True
if self.count_rats() > 200:
self.stop_sound()
self.play_sound("WEWIN.WAV")
self.game_end = (True, False)
self.game_status = "paused"
return True
if not len(self.units):
self.stop_sound()
self.play_sound("VICTORY.WAV")
self.play_sound("WELLDONE.WAV", tag="effects")
self.game_end = (True, True)
self.game_status = "paused"
self.save_score()
return True
@ -108,17 +116,23 @@ class MiceMaze(controls.KeyBindings):
f.write(f"{datetime.datetime.now()} - {self.points}\n")
def read_score(self):
table = []
with open("scores.txt") as f:
return f.read().splitlines()
rows = f.read().splitlines()
for row in rows:
table.append(row.split(" - "))
table.sort(key=lambda x: int(x[1]), reverse=True)
return table
def update_maze(self):
if self.pause:
if self.dialog != "start_menu":
self.engine.dialog("Pause")
self.engine.start_dialog(image=self.assets["BMP_WEWIN"])
return
if self.game_over():
return
if self.game_status == "paused":
self.engine.dialog("Pause")
return
if self.game_status == "start_menu":
self.engine.dialog("Welcome to the Mice!", subtitle="A game by Matteo because he was bored",image=self.assets["BMP_WEWIN"])
return
self.engine.delete_tag("unit")
self.engine.delete_tag("effect")
self.engine.draw_pointer(self.pointer[0] * self.cell_size, self.pointer[1] * self.cell_size)
@ -149,21 +163,11 @@ class MiceMaze(controls.KeyBindings):
)
self.engine.scroll_view(self.pointer)
def play_sound(self, sound_file,tag="main"):
self.engine.play_sound(sound_file)
return
if self.audio:
if len(self.sounds) > 5:
self.sounds.pop(next(iter(self.sounds))).kill()
self.sounds[f"{tag}_{random.random()}"] = subprocess.Popen(["aplay", f"sound/{sound_file}"])
def play_sound(self, sound_file,tag="base"):
self.engine.play_sound(sound_file, tag=tag)
def stop_sound(self, tag=None):
self.engine.stop_sound()
return
for key, value in self.sounds.copy().items():
if tag is None or tag in key:
value.kill()
del self.sounds[key]
def graphics_load(self):
self.tunnel = self.engine.load_image("Rat/BMP_TUNNEL.png", surface=True)
@ -180,6 +184,7 @@ class MiceMaze(controls.KeyBindings):
for file in os.listdir("assets/Rat"):
if file.endswith(".png"):
self.assets[file[:-4]] = self.engine.load_image(f"Rat/{file}")
def add_point(self, value):
self.points += value

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