Aggiungi implementazione di EGL per la gestione del contesto OpenGL
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from pyglet.libs.egl import egl as libegl
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from pyglet.libs.egl.egl import *
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_buffer_types = {EGL_SINGLE_BUFFER: "EGL_RENDER_BUFFER",
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EGL_BACK_BUFFER: "EGL_BACK_BUFFER",
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EGL_NONE: "EGL_NONE"}
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_api_types = {EGL_OPENGL_API: "EGL_OPENGL_API",
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EGL_OPENGL_ES_API: "EGL_OPENGL_ES_API",
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EGL_NONE: "EGL_NONE"}
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# Initialize a display:
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display = libegl.EGLNativeDisplayType()
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display_connection = libegl.eglGetDisplay(display)
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majorver = libegl.EGLint()
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minorver = libegl.EGLint()
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result = libegl.eglInitialize(display_connection, majorver, minorver)
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assert result == 1, "EGL Initialization Failed"
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egl_version = majorver.value, minorver.value
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print(f"EGL version: {egl_version}")
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# Get the number of configs:
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num_configs = libegl.EGLint()
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config_size = libegl.EGLint()
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result = libegl.eglGetConfigs(display_connection, None, config_size, num_configs)
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assert result == 1, "Failed to query Configs"
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print("Number of configs available: ", num_configs.value)
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# Choose a config:
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config_attribs = (EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_BLUE_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_RED_SIZE, 8,
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EGL_DEPTH_SIZE, 8,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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EGL_NONE)
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config_attrib_array = (libegl.EGLint * len(config_attribs))(*config_attribs)
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egl_config = libegl.EGLConfig()
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result = libegl.eglChooseConfig(display_connection, config_attrib_array, egl_config, 1, num_configs)
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assert result == 1, "Failed to choose Config"
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# Create a surface:
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pbufferwidth = 1
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pbufferheight = 1
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pbuffer_attribs = (EGL_WIDTH, pbufferwidth, EGL_HEIGHT, pbufferheight, EGL_NONE)
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pbuffer_attrib_array = (libegl.EGLint * len(pbuffer_attribs))(*pbuffer_attribs)
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surface = libegl.eglCreatePbufferSurface(display_connection, egl_config, pbuffer_attrib_array)
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print("Surface: ", surface)
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# Bind the API:
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result = libegl.eglBindAPI(libegl.EGL_OPENGL_API)
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assert result == 1, "Failed to bind EGL_OPENGL_API"
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# Create a context:
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context_attribs = (EGL_CONTEXT_MAJOR_VERSION, 2, EGL_NONE)
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context_attrib_array = (libegl.EGLint * len(context_attribs))(*context_attribs)
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context = libegl.eglCreateContext(display_connection, egl_config, None, context_attrib_array)
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print("Context: ", context)
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# Make context current:
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result = libegl.eglMakeCurrent(display_connection, surface, surface, context)
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assert result == 1, "Failed to make context current"
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error_code = libegl.eglGetError()
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assert error_code == EGL_SUCCESS, "EGL Error code {} returned".format(error_code)
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# Print some context details:
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buffer_type = libegl.EGLint()
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libegl.eglQueryContext(display_connection, context, EGL_RENDER_BUFFER, buffer_type)
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print("Buffer type: ", _buffer_types.get(buffer_type.value, "Unknown"))
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print("API type: ", _api_types.get(libegl.eglQueryAPI(), "Unknown"))
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# Terminate EGL:
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libegl.eglTerminate(display_connection)
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