Aggiorna la gestione dei tasti e aggiungi nuovi file di configurazione per le schermate di pausa e menu di avvio
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+24
-12
@@ -5,31 +5,43 @@ import random
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class KeyBindings:
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def key_pressed(self, key, coords=None):
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if key in self.keybindings["quit"]:
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keybindings = self.configs[f"keybinding_{self.game_status}"]
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if key in keybindings.get("quit", []):
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self.engine.close()
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elif key in self.keybindings["new_rat"]:
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elif key in keybindings.get("new_rat", []):
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self.new_rat()
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elif key in self.keybindings["kill_rat"]:
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elif key in keybindings.get("kill_rat", []):
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if self.units:
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self.units[random.choice(list(self.units.keys()))].die(score=5)
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elif key in self.keybindings["toggle_audio"]:
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elif key in keybindings.get("toggle_audio", []):
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self.audio = not self.audio
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elif key in self.keybindings["toggle_full_screen"]:
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elif key in keybindings.get("toggle_full_screen", []):
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self.full_screen = not self.full_screen
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self.engine.full_screen(self.full_screen)
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elif key in self.keybindings["scroll_up"]:
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elif key in keybindings.get("scroll_up", []):
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self.start_scrolling("Up")
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elif key in self.keybindings["scroll_down"]:
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elif key in keybindings.get("scroll_down", []):
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self.start_scrolling("Down")
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elif key in self.keybindings["scroll_left"]:
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elif key in keybindings.get("scroll_left", []):
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self.start_scrolling("Left")
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elif key in self.keybindings["scroll_right"]:
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elif key in keybindings.get("scroll_right", []):
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self.start_scrolling("Right")
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elif key in self.keybindings["spawn_bomb"]:
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elif key in keybindings.get("spawn_bomb", []):
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self.play_sound("PUTDOWN.WAV", tag="effects")
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self.spawn_bomb(self.pointer)
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elif key in self.keybindings["pause"]:
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self.pause = not self.pause
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elif key in keybindings.get("pause", []):
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self.game_status = "paused" if self.game_status == "game" else "game"
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elif key in keybindings.get("start_game", []):
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self.pause = False
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self.game_status = "game"
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self.start_game()
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elif key in keybindings.get("reset_game", []):
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self.pause = False
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self.game_status = "game"
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self.game_end = (False, None)
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self.units.clear()
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self.points = 0
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self.start_game()
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def quit_game(self):
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self.engine.close()
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+6
-4
@@ -14,7 +14,7 @@ class GameWindow:
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self.cell_size = cell_size
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self.width = width * cell_size
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self.height = height * cell_size
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actual_screen_size = os.environ.get("RESOLUTIONz", "640x480").split("x")
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actual_screen_size = os.environ.get("RESOLUTION", "640x480").split("x")
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actual_screen_size = tuple(map(int, actual_screen_size))
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self.target_size = actual_screen_size if self.width > actual_screen_size[0] or self.height > actual_screen_size[1] else (self.width, self.height)
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self.w_start_offset = (self.target_size[0] - self.width) // 2
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@@ -119,6 +119,8 @@ class GameWindow:
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self.draw_rectangle(50, 50,
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self.target_size[0] - 100, self.target_size[1] - 100, "win", filling=(255, 255, 255))
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self.draw_text(text, self.fonts[self.target_size[1]//20], "center", sdl2.ext.Color(0, 0, 0))
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if subtitle := kwargs.get("subtitle"):
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self.draw_text(subtitle, self.fonts[self.target_size[1]//30], (self.target_size[0] // 2 - 50, self.target_size[1] // 2 + 50), sdl2.ext.Color(0, 0, 0))
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if image := kwargs.get("image"):
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image_size = self.get_image_size(image)
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self.draw_image(self.target_size[0] // 2 - image_size[0] // 2 - self.w_offset,
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@@ -130,6 +132,7 @@ class GameWindow:
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sprite.position = (self.target_size[0] // 2 - 50, self.target_size[1] // 2 + 30)
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self.renderer.copy(sprite, dstrect=sprite.position)
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for i, score in enumerate(scores[:5]):
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score = " - ".join(score)
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#self.draw_text(score, self.fonts[self.target_size[1]//40], (self.target_size[0] // 2 - 50, self.target_size[1] // 2 + 50 + 30 * (i + 1)), sdl2.ext.Color(0, 0, 0))
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sprite_score = self.factory.from_text(score, color=sdl2.ext.Color(0, 0, 0), fontmanager=self.fonts[self.target_size[1]//40])
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sprite_score.position = (self.target_size[0] // 2 - 50-sprite_score.size[0] // 4,
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@@ -230,7 +233,6 @@ class GameWindow:
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self.h_offset = y
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def play_sound(self, sound_file, tag="base"):
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print(sound_file)
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sound_file = os.path.join("sound", sound_file)
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rw = sdl2.SDL_RWFromFile(byteify(sound_file, "utf-8"), b"rb")
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if not rw:
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@@ -257,9 +259,9 @@ class GameWindow:
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sdl2.SDL_ClearQueuedAudio(dev[1])
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def start_dialog(self, **kwargs):
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self.dialog("Welcome to the Mice!", **kwargs)
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self.dialog("Welcome to the Mice!", subtitle="A game by Matteo because was bored", **kwargs)
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center = self.get_view_center()
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self.draw_button(center[0], center[1] + 10 * self.scale, "Start", 120, 50, (0, 0))
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#self.draw_button(center[0], center[1] + 10 * self.scale, "Start", 120, 50, (0, 0))
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def draw_button(self, x, y, text, width, height, coords):
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if self.button_cursor[0] == coords[0] and self.button_cursor[1] == coords[1]:
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