From 65b88dbac5854bcf2fa8aa408e750925912f7e51 Mon Sep 17 00:00:00 2001 From: Matteo Benedetto Date: Sun, 22 Dec 2024 18:30:37 +0100 Subject: [PATCH] Imposta il driver video SDL su "x11" e ripristina l'inizializzazione audio nel gioco --- engine/sdl2.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/engine/sdl2.py b/engine/sdl2.py index e3206fe..9cef40c 100644 --- a/engine/sdl2.py +++ b/engine/sdl2.py @@ -7,6 +7,7 @@ from PIL import Image class GameWindow: def __init__(self, width, height, cell_size, title="Default", key_callback=None): + os.environ["SDL_VIDEODRIVER"] = "x11" self.cell_size = cell_size self.width = width * cell_size self.height = height * cell_size @@ -25,8 +26,8 @@ class GameWindow: self.delay = 30 sdl2.ext.init(joystick=True, audio=True) self.load_joystick() - # sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO) - # sdl2.sdlmixer.Mix_OpenAudio(44100, sdl2.sdlmixer.MIX_DEFAULT_FORMAT, 2, 2048) + sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO) + sdl2.sdlmixer.Mix_OpenAudio(44100, sdl2.sdlmixer.MIX_DEFAULT_FORMAT, 2, 2048) self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN) self.window.show() self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED) @@ -168,7 +169,6 @@ class GameWindow: self.h_offset = y def play_sound(self, sound_file): - return sample = sdl2.sdlmixer.Mix_LoadWAV(byteify(sound_file, "utf-8")) if sample is None: raise RuntimeError("Cannot open audio file: {}".format(sdl2.sdlmixer.Mix_GetError()))