Aggiungi il supporto per il joystick nella finestra di gioco

This commit is contained in:
Matteo Benedetto
2024-12-22 01:10:23 +01:00
parent 0c47d52bbc
commit 4f1b5e963a
+5
View File
@@ -25,6 +25,7 @@ class GameWindow:
print(f"Screen size: {self.width}x{self.height}") print(f"Screen size: {self.width}x{self.height}")
self.delay = 30 self.delay = 30
sdl2.ext.init(joystick=True) sdl2.ext.init(joystick=True)
self.load_joystick()
self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN) self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN)
self.window.show() self.window.show()
self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED) self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
@@ -33,6 +34,10 @@ class GameWindow:
self.running = True self.running = True
self.key_callback = key_callback self.key_callback = key_callback
def load_joystick(self):
sdl2.SDL_Init(sdl2.SDL_INIT_JOYSTICK)
sdl2.SDL_JoystickOpen(0)
def generate_fonts(self,font_file): def generate_fonts(self,font_file):
fonts = {} fonts = {}
for i in range(10, 70, 1): for i in range(10, 70, 1):