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Aggiungi il controllo della visibilità per il disegno di immagini e rettangoli nella classe GameWindow

master
Matteo Benedetto 1 year ago
parent
commit
42e2f4aa16
  1. 7
      engine/sdl2.py
  2. 1
      rats.py

7
engine/sdl2.py

@ -69,10 +69,14 @@ class GameWindow:
self.renderer.copy(sprite, dstrect=sprite.position)
def draw_image(self, x, y, sprite, tag, anchor="nw"):
if not self.is_in_visible_area(x, y):
return
sprite.position = (x+self.w_offset, y+self.h_offset)
self.renderer.copy(sprite, dstrect=sprite.position)
def draw_rectangle(self, x, y, width, height, tag, outline="red", filling=None):
if not self.is_in_visible_area(x, y):
return
x, y = x + self.w_offset, y + self.h_offset
if filling:
self.renderer.fill((x, y, width, height), sdl2.ext.Color(*filling))
@ -106,6 +110,9 @@ class GameWindow:
def full_screen(self,flag):
sdl2.SDL_SetWindowFullscreen(self.window.window, flag)
def is_in_visible_area(self, x, y):
return -self.w_offset <= x <= self.width - self.w_offset and -self.h_offset <= y <= self.height - self.h_offset
def mainloop(self, **kwargs):
while self.running:
performance_start = sdl2.SDL_GetPerformanceCounter()

1
rats.py

@ -107,7 +107,6 @@ class MiceMaze(controls.KeyBindings):
for file in os.listdir("assets/Rat"):
if file.endswith(".png"):
self.assets[file[:-4]] = self.engine.load_image(f"Rat/{file}")
def add_point(self, value):
self.points += value

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