Aggiungi il controllo della visibilità per il disegno di immagini e rettangoli nella classe GameWindow

This commit is contained in:
2024-12-22 19:14:50 +01:00
parent f20e789d80
commit 42e2f4aa16
2 changed files with 7 additions and 1 deletions
+7
View File
@@ -69,10 +69,14 @@ class GameWindow:
self.renderer.copy(sprite, dstrect=sprite.position)
def draw_image(self, x, y, sprite, tag, anchor="nw"):
if not self.is_in_visible_area(x, y):
return
sprite.position = (x+self.w_offset, y+self.h_offset)
self.renderer.copy(sprite, dstrect=sprite.position)
def draw_rectangle(self, x, y, width, height, tag, outline="red", filling=None):
if not self.is_in_visible_area(x, y):
return
x, y = x + self.w_offset, y + self.h_offset
if filling:
self.renderer.fill((x, y, width, height), sdl2.ext.Color(*filling))
@@ -106,6 +110,9 @@ class GameWindow:
def full_screen(self,flag):
sdl2.SDL_SetWindowFullscreen(self.window.window, flag)
def is_in_visible_area(self, x, y):
return -self.w_offset <= x <= self.width - self.w_offset and -self.h_offset <= y <= self.height - self.h_offset
def mainloop(self, **kwargs):
while self.running:
performance_start = sdl2.SDL_GetPerformanceCounter()
-1
View File
@@ -107,7 +107,6 @@ class MiceMaze(controls.KeyBindings):
for file in os.listdir("assets/Rat"):
if file.endswith(".png"):
self.assets[file[:-4]] = self.engine.load_image(f"Rat/{file}")
def add_point(self, value):
self.points += value