From 3ee958b235494cb4f391d6cc0ba5f0be4b1cd583 Mon Sep 17 00:00:00 2001 From: Matteo Benedetto Date: Mon, 23 Dec 2024 17:03:23 +0100 Subject: [PATCH] Aggiungi supporto per la pausa tramite un nuovo tasto nella classe KeyBindings --- engine/controls.py | 2 +- engine/sdl2.py | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/engine/controls.py b/engine/controls.py index 43250ec..103532a 100644 --- a/engine/controls.py +++ b/engine/controls.py @@ -30,7 +30,7 @@ class KeyBindings: elif key == "Space" or key == 1: self.play_sound("PUTDOWN.WAV") self.spawn_bomb(self.pointer) - elif key == "P": + elif key == "P" or key == 16: self.pause = not self.pause # elif key == "mouse": # adjusted_coords = (coords[0]//self.cell_size*2, coords[1]//self.cell_size*2) diff --git a/engine/sdl2.py b/engine/sdl2.py index f3f42e5..c4c9595 100644 --- a/engine/sdl2.py +++ b/engine/sdl2.py @@ -155,8 +155,8 @@ class GameWindow: elif event.type == sdl2.SDL_JOYBUTTONUP: key = event.jbutton.button self.key_up(key) - elif event.type == sdl2.SDL_JOYAXISMOTION: - self.axis_scroll(event.jaxis.axis, event.jaxis.value) + # elif event.type == sdl2.SDL_JOYAXISMOTION: + # self.axis_scroll(event.jaxis.axis, event.jaxis.value) # Disegna qui gli sprite