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Aggiorna la gestione della risoluzione nel file .env e modifica la funzione win_screen per supportare la visualizzazione dei punteggi

master
Matteo Benedetto 1 year ago
parent
commit
3aa9c84b54
  1. 2
      .env
  2. 17
      engine/sdl2.py
  3. 2
      rats.py

2
.env

@ -1,2 +1,2 @@
SDL_VIDEODRIVER=x11
RESOLUTION=1920x1080
#RESOLUTION=1920x1080

17
engine/sdl2.py

@ -92,17 +92,26 @@ class GameWindow:
def delete_tag(self, tag):
pass
def win_screen(self, text, image=None):
def win_screen(self, text, **kwargs):
self.draw_rectangle(50 - self.w_offset, 50 - self.h_offset,
self.target_size[0] - 100, self.target_size[1] - 100, "win", filling=(255, 255, 255))
self.draw_text(text, self.fonts[self.target_size[1]//20], "center", sdl2.ext.Color(0, 0, 0))
if image:
if image := kwargs.get("image"):
image_size = self.get_image_size(image)
self.draw_image(self.target_size[0] // 2 - image_size[0] // 2 - self.w_offset,
self.target_size[1] // 2 - image_size[1] * 2 - self.h_offset,
image, "win")
if scores := kwargs.get("scores"):
#self.draw_text("Scores:", self.fonts[self.target_size[1]//20], (self.target_size[0] // 2 - 50, self.target_size[1] // 2 + 50), sdl2.ext.Color(0, 0, 0))
sprite = self.factory.from_text("Scores:", color=sdl2.ext.Color(0, 0, 0), fontmanager=self.fonts[self.target_size[1]//20])
sprite.position = (self.target_size[0] // 2 - 50, self.target_size[1] // 2 + 30)
self.renderer.copy(sprite, dstrect=sprite.position)
for i, score in enumerate(scores[:5]):
#self.draw_text(score, self.fonts[self.target_size[1]//40], (self.target_size[0] // 2 - 50, self.target_size[1] // 2 + 50 + 30 * (i + 1)), sdl2.ext.Color(0, 0, 0))
sprite_score = self.factory.from_text(score, color=sdl2.ext.Color(0, 0, 0), fontmanager=self.fonts[self.target_size[1]//40])
sprite_score.position = (self.target_size[0] // 2 - 50-sprite_score.size[0] // 4,
self.target_size[1] // 2 + 60 + 20 * (i + 1))
self.renderer.copy(sprite_score, dstrect=sprite_score.position)
def pause_screen(self, text):
self.draw_rectangle(50 - self.w_offset, 50 - self.h_offset,
self.target_size[0] - 100, self.target_size[1] - 100, "pause", filling=(255, 255, 255))

2
rats.py

@ -72,7 +72,7 @@ class MiceMaze(controls.KeyBindings):
if not self.game_end[1]:
self.engine.win_screen("Game Over: Mice are too many!", image=self.assets["BMP_WEWIN"])
else:
self.engine.win_screen(f"You Win! Points: {self.points}", image=self.assets["BMP_WEWIN"])
self.engine.win_screen(f"You Win! Points: {self.points}", image=self.assets["BMP_WEWIN"], scores=self.read_score())
return True

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