Initialize SDL and load graphics assets in GameWindow constructor
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@@ -25,6 +25,7 @@ class GameWindow:
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self.max_h_offset = self.target_size[1] - self.height
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self.max_h_offset = self.target_size[1] - self.height
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self.scale = self.target_size[1] // self.cell_size
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self.scale = self.target_size[1] // self.cell_size
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print(f"Screen size: {self.width}x{self.height}")
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print(f"Screen size: {self.width}x{self.height}")
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sdl2.ext.init(joystick=True)
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sdl2.ext.init(joystick=True)
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sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO)
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sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO)
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@@ -35,6 +36,8 @@ class GameWindow:
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self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
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self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
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self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
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self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
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self.fonts = self.generate_fonts("assets/decterm.ttf")
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self.fonts = self.generate_fonts("assets/decterm.ttf")
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self.dialog("Loading assets...")
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self.renderer.present()
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self.running = True
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self.running = True
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self.key_down, self.key_up, self.axis_scroll = key_callback
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self.key_down, self.key_up, self.axis_scroll = key_callback
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self.performance = 0
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self.performance = 0
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@@ -17,10 +17,10 @@ class MiceMaze(controls.KeyBindings):
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self.engine = engine.GameWindow(self.map.width, self.map.height,
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self.engine = engine.GameWindow(self.map.width, self.map.height,
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self.cell_size, "Mice!",
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self.cell_size, "Mice!",
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key_callback=(self.key_pressed, self.key_released, self.axis_scroll))
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key_callback=(self.key_pressed, self.key_released, self.axis_scroll))
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self.graphics_load()
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self.pointer = (random.randint(1, self.map.width-2), random.randint(1, self.map.height-2))
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self.pointer = (random.randint(1, self.map.width-2), random.randint(1, self.map.height-2))
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self.scroll_cursor()
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self.scroll_cursor()
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self.points = 0
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self.points = 0
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self.graphics_load()
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self.units = {}
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self.units = {}
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self.unit_positions = {}
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self.unit_positions = {}
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self.unit_positions_before = {}
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self.unit_positions_before = {}
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