diff --git a/engine/sdl2.py b/engine/sdl2.py index 602417b..2c031f4 100644 --- a/engine/sdl2.py +++ b/engine/sdl2.py @@ -25,6 +25,7 @@ class GameWindow: self.max_h_offset = self.target_size[1] - self.height self.scale = self.target_size[1] // self.cell_size print(f"Screen size: {self.width}x{self.height}") + sdl2.ext.init(joystick=True) sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO) @@ -35,6 +36,8 @@ class GameWindow: self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED) self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer) self.fonts = self.generate_fonts("assets/decterm.ttf") + self.dialog("Loading assets...") + self.renderer.present() self.running = True self.key_down, self.key_up, self.axis_scroll = key_callback self.performance = 0 diff --git a/rats.py b/rats.py index e4b1bba..6801915 100644 --- a/rats.py +++ b/rats.py @@ -17,10 +17,10 @@ class MiceMaze(controls.KeyBindings): self.engine = engine.GameWindow(self.map.width, self.map.height, self.cell_size, "Mice!", key_callback=(self.key_pressed, self.key_released, self.axis_scroll)) + self.graphics_load() self.pointer = (random.randint(1, self.map.width-2), random.randint(1, self.map.height-2)) self.scroll_cursor() self.points = 0 - self.graphics_load() self.units = {} self.unit_positions = {} self.unit_positions_before = {}