Refactor unit classes to reduce code duplication and improve maintainability

- Updated the Unit base class to include common attributes and methods for all units.
- Refactored Bomb, Point, and Rat classes to inherit from the new Unit class structure.
- Implemented a consistent die method across units for better cleanup.
- Removed redundant code in unit initialization and added specific attributes where necessary.
- Deleted obsolete configuration file and added a comprehensive architecture guide for future reference.
This commit is contained in:
Matteo Benedetto
2025-08-13 17:42:45 +02:00
parent 3266ce8209
commit 088ae02080
18 changed files with 484 additions and 32497 deletions
+7 -13
View File
@@ -8,16 +8,9 @@ AGE_THRESHOLD = 200
class Point(Unit):
def __init__(self, game, position=(0,0), id=None, value=5):
super().__init__(position)
self.id = id if id else uuid.uuid4()
self.game = game
self.position = position
self.bbox = (0, 0, 0, 0)
self.stop = 0
self.age = 0
self.speed = 4
self.partial_move = 0
self.position_before = position
super().__init__(game, position, id)
# Specific attributes for points
self.speed = 4 # Points age faster
self.fight = False
self.value = value
self.game.add_point(self.value)
@@ -31,9 +24,10 @@ class Point(Unit):
pass
def die(self, unit=None, score=None):
if not unit:
unit = self
self.game.units.pop(unit.id)
"""Handle point cleanup. Points just disappear when they expire."""
target_unit = unit if unit else self
# Use base class cleanup
super().die()
def draw(self):