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from .unit import Unit
import random
import uuid
# Costanti
AGE_THRESHOLD = 200
class Point(Unit):
def __init__(self, game, position=(0,0), id=None, value=5):
super().__init__(game, position, id)
# Specific attributes for points
self.speed = 4 # Points age faster
self.fight = False
self.value = value
self.game.add_point(self.value)
def move(self):
self.age += self.speed
if self.age == AGE_THRESHOLD:
self.die()
def collisions(self):
pass
def die(self, unit=None, score=None):
"""Handle point cleanup. Points just disappear when they expire."""
target_unit = unit if unit else self
# Use base class cleanup
super().die()
def draw(self):
image = self.game.assets[f"BMP_BONUS_{self.value}"]
image_size = self.game.engine.get_image_size(image)
self.rat_image = image
partial_x, partial_y = 0, 0
x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x
y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y
self.game.engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")