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import tkinter as tk |
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import os |
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import glob |
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import time |
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import random |
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from Effects.animated_gif import AnimatedGif |
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from Effects.order_click import OrderClick |
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class Unit: |
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def __init__(self, engine, position=(0,0)): |
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self.engine = engine |
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self.position = position |
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self.target = position |
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self.destination = position |
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gifs = glob.glob("assets/Hound/**/*.gif", recursive=True) |
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self.animation = {os.path.basename(gif): AnimatedGif(gif) for gif in gifs} |
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self.state = "Walk" |
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self.speed = .025 # This is now the delay between updates in seconds |
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self.partial_move = 0 |
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self.direction = 2 |
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self.visited = [self.position] |
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self.starting_position = (position) |
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self.already_tried = [] |
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def move(self, target): |
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pass |
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def ai(self): |
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screen_x, screen_y = self.engine.iso_transform(*self.position) |
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if self.position != self.target: |
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self.direction = self.engine.get_direction(self.position,self.destination) |
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if self.partial_move<1: |
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screen_x_dest, screen_y_dest = self.engine.iso_transform(*self.destination) |
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self.partial_move += self.speed |
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screen_x += (screen_x_dest - screen_x) * self.partial_move |
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screen_y += (screen_y_dest - screen_y) * self.partial_move |
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else: |
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screen_x, screen_y = self.engine.iso_transform(*self.destination) |
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neighbors_list = self.engine.find_neighbors(self.destination) # Get the neighbors of the destination cell |
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# Remove any neighbors that are not walkable |
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neighbors_list = [cell for cell in neighbors_list if self.engine.battlefield[cell[1]][cell[0]].walkable] |
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# Update position and visited list |
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self.position = self.destination |
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self.destination = None |
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self.visited.append(self.position) |
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self.destination = self.engine.get_closest_neighbor(neighbors_list,self.target) |
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self.partial_move = 0 |
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else: |
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self.visited = [self.target] |
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self.position = self.target |
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self.starting_position = self.target |
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self.destination = self.target |
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self.state = "Idle" |
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self.partial_move = 1 |
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gif = self.animation.get(f'{self.state}_dir{self.direction}.gif') |
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return gif, screen_x, screen_y |
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def move_to(self, target): |
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self.target = target |
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self.state = "Walk" |
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@ -0,0 +1,63 @@ |
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import tkinter as tk |
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import os |
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import glob |
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import time |
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import random |
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|
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from Effects.animated_gif import AnimatedGif |
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from Effects.order_click import OrderClick |
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|
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class Unit: |
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def __init__(self, engine, position=(0,0)): |
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self.engine = engine |
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self.position = position |
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self.target = position |
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self.script_name = os.path.basename(__file__).split('.')[0] |
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self.destination = position |
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gifs = glob.glob("assets/Zombie/**/*.gif", recursive=True) |
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self.animation = {os.path.basename(gif): AnimatedGif(gif) for gif in gifs} |
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self.state = "Walk" |
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self.speed = .05 # This is now the delay between updates in seconds |
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self.partial_move = 0 |
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self.direction = 2 |
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self.visited = [self.position] |
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self.starting_position = (position) |
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self.already_tried = [] |
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|
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def move(self, target): |
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pass |
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|
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|
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def ai(self): |
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screen_x, screen_y = self.engine.iso_transform(*self.position) |
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if self.position != self.target: |
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self.direction = self.engine.get_direction(self.position,self.destination) |
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if self.partial_move<1: |
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screen_x_dest, screen_y_dest = self.engine.iso_transform(*self.destination) |
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self.partial_move += self.speed |
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screen_x += (screen_x_dest - screen_x) * self.partial_move |
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screen_y += (screen_y_dest - screen_y) * self.partial_move |
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else: |
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screen_x, screen_y = self.engine.iso_transform(*self.destination) |
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neighbors_list = self.engine.find_neighbors(self.destination) # Get the neighbors of the destination cell |
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# Remove any neighbors that are not walkable |
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neighbors_list = [cell for cell in neighbors_list if self.engine.battlefield[cell[1]][cell[0]].walkable] |
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# Update position and visited list |
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self.position = self.destination |
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self.destination = None |
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self.visited.append(self.position) |
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self.destination = self.engine.get_closest_neighbor(neighbors_list,self.target) |
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self.partial_move = 0 |
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else: |
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self.visited = [self.target] |
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self.position = self.target |
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self.starting_position = self.target |
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self.destination = self.target |
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self.state = "Idle" |
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self.partial_move = 1 |
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gif = self.animation.get(f'{self.state}_dir{self.direction}.gif') |
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return gif, screen_x, screen_y |
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|
|
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|
def move_to(self, target): |
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|
self.target = target |
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self.state = "Walk" |
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After Width: | Height: | Size: 78 KiB |
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After Width: | Height: | Size: 80 KiB |
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After Width: | Height: | Size: 83 KiB |
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After Width: | Height: | Size: 80 KiB |
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After Width: | Height: | Size: 77 KiB |
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After Width: | Height: | Size: 168 KiB |
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After Width: | Height: | Size: 157 KiB |
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After Width: | Height: | Size: 164 KiB |
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After Width: | Height: | Size: 162 KiB |
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After Width: | Height: | Size: 174 KiB |