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Fix Miyoo scaling issue by removing SDL_RenderSetLogicalSize

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Matteo Benedetto 1 month ago
parent
commit
21d9f75b67
  1. 1
      main.cpp

1
main.cpp

@ -110,7 +110,6 @@ int main([[maybe_unused]] int argc, [[maybe_unused]] char* argv[]) {
#ifdef MIYOO_BUILD
if (renderer != nullptr) {
std::cerr << "[MIYOO] Hardware accelerated renderer OK" << std::endl;
SDL_RenderSetLogicalSize(renderer, 800, 600);
}
#endif
if (renderer == nullptr) {

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