Fix Miyoo scaling issue by removing SDL_RenderSetLogicalSize
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@@ -110,7 +110,6 @@ int main([[maybe_unused]] int argc, [[maybe_unused]] char* argv[]) {
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#ifdef MIYOO_BUILD
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if (renderer != nullptr) {
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std::cerr << "[MIYOO] Hardware accelerated renderer OK" << std::endl;
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SDL_RenderSetLogicalSize(renderer, 800, 600);
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}
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#endif
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if (renderer == nullptr) {
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