Fix Miyoo scaling issue by removing SDL_RenderSetLogicalSize

This commit is contained in:
2026-05-21 15:35:43 +02:00
parent 5950434cd3
commit 21d9f75b67
-1
View File
@@ -110,7 +110,6 @@ int main([[maybe_unused]] int argc, [[maybe_unused]] char* argv[]) {
#ifdef MIYOO_BUILD
if (renderer != nullptr) {
std::cerr << "[MIYOO] Hardware accelerated renderer OK" << std::endl;
SDL_RenderSetLogicalSize(renderer, 800, 600);
}
#endif
if (renderer == nullptr) {