170 lines
6.0 KiB
Python
170 lines
6.0 KiB
Python
import sys
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from PIL import Image
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import numpy as np
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import collections
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img_path = '/home/enne2/.gemini/antigravity/brain/69a2b2a9-088f-47ee-9f3c-9ba7ac332992/rat_king_boss_1781730936484.png'
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try:
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img = Image.open(img_path).convert('L')
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except Exception as e:
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print(f"Error opening image: {e}")
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sys.exit(1)
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w, h = img.size
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target_ratio = 160 / 144
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img_ratio = w / h
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if img_ratio > target_ratio:
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new_w = int(h * target_ratio)
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left = (w - new_w) // 2
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img = img.crop((left, 0, left + new_w, h))
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else:
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new_h = int(w / target_ratio)
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top = (h - new_h) // 2
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img = img.crop((0, top, w, top + new_h))
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img = img.resize((160, 144), Image.Resampling.LANCZOS)
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np_img = np.array(img)
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palette_img = np.zeros_like(np_img)
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palette_img[np_img < 64] = 3
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palette_img[(np_img >= 64) & (np_img < 128)] = 2
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palette_img[(np_img >= 128) & (np_img < 192)] = 1
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palette_img[np_img >= 192] = 0
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# Draw GAME OVER text directly onto the pixel data
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font = {
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'G': [" ### ", "# #", "# ", "# ###", "# #", "# #", " ### "],
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'A': [" ### ", "# #", "# #", "#####", "# #", "# #", "# #"],
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'M': ["# #", "## ##", "# # #", "# #", "# #", "# #", "# #"],
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'E': ["#####", "# ", "# ", "#### ", "# ", "# ", "#####"],
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'O': [" ### ", "# #", "# #", "# #", "# #", "# #", " ### "],
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'V': ["# #", "# #", "# #", "# #", "# #", " # # ", " # "],
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'R': ["#### ", "# #", "# #", "#### ", "# # ", "# # ", "# #"],
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'!': [" # ", " # ", " # ", " # ", " ", " # ", " # "],
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' ': [" ", " ", " ", " ", " ", " ", " "]
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}
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text_str = "GAME OVER!"
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scale = 2
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char_w = 5 * scale
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char_h = 7 * scale
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spacing = 1 * scale
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start_x = (160 - len(text_str) * (char_w + spacing)) // 2
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start_y = 144 - char_h - 4
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# Keep track of which pixels are text
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is_text_mask = np.zeros_like(palette_img, dtype=bool)
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box_pad = 2
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for y in range(start_y - box_pad, start_y + char_h + box_pad):
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for x in range(start_x - box_pad, start_x + len(text_str) * (char_w + spacing) + box_pad):
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if 0 <= y < 144 and 0 <= x < 160:
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palette_img[y, x] = 3 # Black background
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is_text_mask[y, x] = True
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for i, char in enumerate(text_str):
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if char in font:
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glyph = font[char]
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for row in range(7):
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for col in range(5):
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if glyph[row][col] == '#':
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for sy in range(scale):
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for sx in range(scale):
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py = start_y + row * scale + sy
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px = start_x + i * (char_w + spacing) + col * scale + sx
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if 0 <= py < 144 and 0 <= px < 160:
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palette_img[py, px] = 0 # White text
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is_text_mask[py, px] = True
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tiles = []
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is_text_tile = []
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for y in range(0, 144, 8):
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for x in range(0, 160, 8):
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tile = palette_img[y:y+8, x:x+8]
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t_tuple = tuple(map(tuple, tile))
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tiles.append(t_tuple)
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is_text_tile.append(np.any(is_text_mask[y:y+8, x:x+8]))
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unique_tiles = list(collections.OrderedDict.fromkeys(tiles))
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if len(unique_tiles) > 256:
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print("WARNING: More than 256 unique tiles! Reducing...")
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# Priority 1: Text tiles
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text_unique = list(collections.OrderedDict.fromkeys([tiles[i] for i in range(len(tiles)) if is_text_tile[i]]))
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# Priority 2: Most frequent tiles
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counts = collections.Counter(tiles)
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for t in text_unique:
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del counts[t] # already added
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most_common = [t for t, c in counts.most_common(256 - len(text_unique))]
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reduced_unique = text_unique + most_common
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for i in range(len(tiles)):
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if tiles[i] not in reduced_unique:
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t_arr = np.array(tiles[i])
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best_match = 0
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best_dist = float('inf')
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for j, ru in enumerate(reduced_unique):
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dist = np.sum((t_arr - np.array(ru))**2)
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if dist < best_dist:
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best_dist = dist
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best_match = j
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tiles[i] = reduced_unique[best_match]
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unique_tiles = reduced_unique
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print(f"Reduced to {len(unique_tiles)} unique tiles.")
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# Reconstruct image to check visual quality
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preview_img = np.zeros((144, 160), dtype=np.uint8)
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for i, t in enumerate(tiles):
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y = (i // 20) * 8
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x = (i % 20) * 8
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preview_img[y:y+8, x:x+8] = np.array(t)
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# Save preview as image (colors 0=White, 1=LightGray, 2=DarkGray, 3=Black)
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color_map = {0: 255, 1: 170, 2: 85, 3: 0}
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preview_rgb = np.zeros((144, 160, 3), dtype=np.uint8)
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for y in range(144):
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for x in range(160):
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c = color_map[preview_img[y, x]]
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preview_rgb[y, x] = [c, c, c]
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Image.fromarray(preview_rgb).save('/tmp/preview_gameover.png')
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print("Saved preview to /tmp/preview_gameover.png")
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tile_map = [unique_tiles.index(t) for t in tiles]
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c_tiles = []
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for tile in unique_tiles:
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tile_data = []
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for row in tile:
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low_byte = 0
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high_byte = 0
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for x, color in enumerate(row):
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if color & 1:
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low_byte |= (1 << (7 - x))
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if color & 2:
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high_byte |= (1 << (7 - x))
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tile_data.append(low_byte)
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tile_data.append(high_byte)
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c_tiles.append(tile_data)
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with open('src/rat_bg.h', 'w') as f:
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f.write("#ifndef RAT_BG_H\n#define RAT_BG_H\n\n#include <stdint.h>\n\n")
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f.write(f"extern const uint8_t rat_bg_tiles[{len(c_tiles) * 16}];\n")
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f.write(f"extern const uint8_t rat_bg_map[{len(tile_map)}];\n\n#endif\n")
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with open('src/rat_bg.c', 'w') as f:
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f.write("#include \"rat_bg.h\"\n\n")
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f.write(f"const uint8_t rat_bg_tiles[{len(c_tiles) * 16}] = {{\n")
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for tile in c_tiles:
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f.write(" " + ", ".join([f"0x{b:02X}" for b in tile]) + ",\n")
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f.write("};\n\n")
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f.write(f"const uint8_t rat_bg_map[{len(tile_map)}] = {{\n")
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for i in range(0, len(tile_map), 20):
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f.write(" " + ", ".join([f"0x{b:02X}" for b in tile_map[i:i+20]]) + ",\n")
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f.write("};\n")
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print("Generated src/rat_bg.h and src/rat_bg.c")
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