import sys from PIL import Image import numpy as np import collections img_path = '/home/enne2/.gemini/antigravity/brain/69a2b2a9-088f-47ee-9f3c-9ba7ac332992/rat_king_boss_1781730936484.png' try: img = Image.open(img_path).convert('L') except Exception as e: print(f"Error opening image: {e}") sys.exit(1) w, h = img.size target_ratio = 160 / 144 img_ratio = w / h if img_ratio > target_ratio: new_w = int(h * target_ratio) left = (w - new_w) // 2 img = img.crop((left, 0, left + new_w, h)) else: new_h = int(w / target_ratio) top = (h - new_h) // 2 img = img.crop((0, top, w, top + new_h)) img = img.resize((160, 144), Image.Resampling.LANCZOS) np_img = np.array(img) palette_img = np.zeros_like(np_img) palette_img[np_img < 64] = 3 palette_img[(np_img >= 64) & (np_img < 128)] = 2 palette_img[(np_img >= 128) & (np_img < 192)] = 1 palette_img[np_img >= 192] = 0 # Draw GAME OVER text directly onto the pixel data font = { 'G': [" ### ", "# #", "# ", "# ###", "# #", "# #", " ### "], 'A': [" ### ", "# #", "# #", "#####", "# #", "# #", "# #"], 'M': ["# #", "## ##", "# # #", "# #", "# #", "# #", "# #"], 'E': ["#####", "# ", "# ", "#### ", "# ", "# ", "#####"], 'O': [" ### ", "# #", "# #", "# #", "# #", "# #", " ### "], 'V': ["# #", "# #", "# #", "# #", "# #", " # # ", " # "], 'R': ["#### ", "# #", "# #", "#### ", "# # ", "# # ", "# #"], '!': [" # ", " # ", " # ", " # ", " ", " # ", " # "], ' ': [" ", " ", " ", " ", " ", " ", " "] } text_str = "GAME OVER!" scale = 2 char_w = 5 * scale char_h = 7 * scale spacing = 1 * scale start_x = (160 - len(text_str) * (char_w + spacing)) // 2 start_y = 144 - char_h - 4 # Keep track of which pixels are text is_text_mask = np.zeros_like(palette_img, dtype=bool) box_pad = 2 for y in range(start_y - box_pad, start_y + char_h + box_pad): for x in range(start_x - box_pad, start_x + len(text_str) * (char_w + spacing) + box_pad): if 0 <= y < 144 and 0 <= x < 160: palette_img[y, x] = 3 # Black background is_text_mask[y, x] = True for i, char in enumerate(text_str): if char in font: glyph = font[char] for row in range(7): for col in range(5): if glyph[row][col] == '#': for sy in range(scale): for sx in range(scale): py = start_y + row * scale + sy px = start_x + i * (char_w + spacing) + col * scale + sx if 0 <= py < 144 and 0 <= px < 160: palette_img[py, px] = 0 # White text is_text_mask[py, px] = True tiles = [] is_text_tile = [] for y in range(0, 144, 8): for x in range(0, 160, 8): tile = palette_img[y:y+8, x:x+8] t_tuple = tuple(map(tuple, tile)) tiles.append(t_tuple) is_text_tile.append(np.any(is_text_mask[y:y+8, x:x+8])) unique_tiles = list(collections.OrderedDict.fromkeys(tiles)) if len(unique_tiles) > 256: print("WARNING: More than 256 unique tiles! Reducing...") # Priority 1: Text tiles text_unique = list(collections.OrderedDict.fromkeys([tiles[i] for i in range(len(tiles)) if is_text_tile[i]])) # Priority 2: Most frequent tiles counts = collections.Counter(tiles) for t in text_unique: del counts[t] # already added most_common = [t for t, c in counts.most_common(256 - len(text_unique))] reduced_unique = text_unique + most_common for i in range(len(tiles)): if tiles[i] not in reduced_unique: t_arr = np.array(tiles[i]) best_match = 0 best_dist = float('inf') for j, ru in enumerate(reduced_unique): dist = np.sum((t_arr - np.array(ru))**2) if dist < best_dist: best_dist = dist best_match = j tiles[i] = reduced_unique[best_match] unique_tiles = reduced_unique print(f"Reduced to {len(unique_tiles)} unique tiles.") # Reconstruct image to check visual quality preview_img = np.zeros((144, 160), dtype=np.uint8) for i, t in enumerate(tiles): y = (i // 20) * 8 x = (i % 20) * 8 preview_img[y:y+8, x:x+8] = np.array(t) # Save preview as image (colors 0=White, 1=LightGray, 2=DarkGray, 3=Black) color_map = {0: 255, 1: 170, 2: 85, 3: 0} preview_rgb = np.zeros((144, 160, 3), dtype=np.uint8) for y in range(144): for x in range(160): c = color_map[preview_img[y, x]] preview_rgb[y, x] = [c, c, c] Image.fromarray(preview_rgb).save('/tmp/preview_gameover.png') print("Saved preview to /tmp/preview_gameover.png") tile_map = [unique_tiles.index(t) for t in tiles] c_tiles = [] for tile in unique_tiles: tile_data = [] for row in tile: low_byte = 0 high_byte = 0 for x, color in enumerate(row): if color & 1: low_byte |= (1 << (7 - x)) if color & 2: high_byte |= (1 << (7 - x)) tile_data.append(low_byte) tile_data.append(high_byte) c_tiles.append(tile_data) with open('src/rat_bg.h', 'w') as f: f.write("#ifndef RAT_BG_H\n#define RAT_BG_H\n\n#include \n\n") f.write(f"extern const uint8_t rat_bg_tiles[{len(c_tiles) * 16}];\n") f.write(f"extern const uint8_t rat_bg_map[{len(tile_map)}];\n\n#endif\n") with open('src/rat_bg.c', 'w') as f: f.write("#include \"rat_bg.h\"\n\n") f.write(f"const uint8_t rat_bg_tiles[{len(c_tiles) * 16}] = {{\n") for tile in c_tiles: f.write(" " + ", ".join([f"0x{b:02X}" for b in tile]) + ",\n") f.write("};\n\n") f.write(f"const uint8_t rat_bg_map[{len(tile_map)}] = {{\n") for i in range(0, len(tile_map), 20): f.write(" " + ", ".join([f"0x{b:02X}" for b in tile_map[i:i+20]]) + ",\n") f.write("};\n") print("Generated src/rat_bg.h and src/rat_bg.c")