Minimal Game Boy Hello World using GBDK-2020 and PyBoy
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site_name: "MICE! — Documentazione Tecnica"
site_description: "Architettura e implementazione di un gioco completo per Game Boy DMG in C con GBDK-2020"
site_author: "Matteo"
docs_dir: docs
theme:
name: material
language: it
palette:
- scheme: slate
primary: black
accent: green
font:
text: Roboto Mono
code: Roboto Mono
features:
- navigation.tabs
- navigation.sections
- navigation.top
- search.suggest
- content.code.annotate
- content.code.copy
markdown_extensions:
- admonition
- pymdownx.details
- pymdownx.superfences:
custom_fences:
- name: mermaid
class: mermaid
format: !!python/name:pymdownx.superfences.fence_code_format
- pymdownx.highlight:
anchor_linenums: true
- pymdownx.inlinehilite
- pymdownx.tabbed:
alternate_style: true
- tables
- toc:
permalink: true
nav:
- Home: index.md
- Hardware Game Boy:
- Panoramica Hardware: hardware.md
- Architettura del Codice:
- Struttura dei Moduli: architecture.md
- Loop Principale: main_loop.md
- Generazione del Labirinto: maze.md
- Intelligenza Artificiale dei Topi: ai.md
- Rendering e Grafica:
- Tile System e Autotiling: rendering.md
- Sprite e OAM Management: sprites.md
- Armi e Gameplay:
- Cursore, Bomba e Fucile: weapons.md
- Audio:
- Mini-Tracker Musicale: audio.md
- Pipeline Asset: assets.md
- Ottimizzazioni: optimizations.md