fix: redesign game over screen with properly centered creepy ascii rat
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+6
-6
@@ -85,12 +85,12 @@ void main(void) {
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// Disegna l'ASCII art e il messaggio di sconfitta!
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printf("\n\n");
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printf(" GAME OVER!\n\n");
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printf(" /\\_,,,_/\\\n");
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printf(" | ' O O ' |\n");
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printf(" | >w< |\n");
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printf(" \\_/\"v\"\\_/\n\n");
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printf(" L'INVASIONE VINCE!\n");
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printf(" GAME OVER!\n\n");
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printf(" /\\_..._/\\\n");
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printf(" | @ @ |\n");
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printf(" | v |\n");
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printf(" \\_/\"V\"\\_/\n\n");
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printf(" L'INVASIONE VINCE!\n");
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// Suono inquietante e fine della traccia allegra
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play_game_over_music();
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@@ -0,0 +1,40 @@
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import sys
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from pyboy import PyBoy
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import cv2
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import numpy as np
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def main():
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pyboy = PyBoy('maze.gb', window='null')
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# Run for 400 frames to let the game over screen render and boot sequence finish
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for _ in range(400):
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pyboy.tick()
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# Save screenshot
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img_path = '/tmp/gameover_test.png'
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pyboy.screen.image.save(img_path)
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# Draw grid with OpenCV
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img = cv2.imread(img_path)
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for x in range(0, 160, 8):
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cv2.line(img, (x, 0), (x, 144), (0, 255, 0), 1)
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for y in range(0, 144, 8):
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cv2.line(img, (0, y), (160, y), (0, 255, 0), 1)
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cv2.imwrite('/tmp/gameover_grid.png', img)
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print("Saved grid image to /tmp/gameover_grid.png")
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print("Screen tilemap:")
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for y in range(18):
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line = ""
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for x in range(20):
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tile_id = pyboy.memory[0x9800 + y * 32 + x]
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# Default font mapping: Space is 0x20. ASCII maps directly!
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if 0x20 <= tile_id <= 0x7E:
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line += chr(tile_id)
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else:
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line += "."
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print(f"{y:02d}: '{line}'")
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pyboy.stop()
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if __name__ == '__main__':
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main()
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