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fix: redesign game over screen with properly centered creepy ascii rat

master
Matteo Benedetto 3 days ago
parent
commit
acc7bc9f96
  1. 12
      src/main.c
  2. 40
      tests/test_gameover.py

12
src/main.c

@ -85,12 +85,12 @@ void main(void) {
// Disegna l'ASCII art e il messaggio di sconfitta!
printf("\n\n");
printf(" GAME OVER!\n\n");
printf(" /\\_,,,_/\\\n");
printf(" | ' O O ' |\n");
printf(" | >w< |\n");
printf(" \\_/\"v\"\\_/\n\n");
printf(" L'INVASIONE VINCE!\n");
printf(" GAME OVER!\n\n");
printf(" /\\_..._/\\\n");
printf(" | @ @ |\n");
printf(" | v |\n");
printf(" \\_/\"V\"\\_/\n\n");
printf(" L'INVASIONE VINCE!\n");
// Suono inquietante e fine della traccia allegra
play_game_over_music();

40
tests/test_gameover.py

@ -0,0 +1,40 @@
import sys
from pyboy import PyBoy
import cv2
import numpy as np
def main():
pyboy = PyBoy('maze.gb', window='null')
# Run for 400 frames to let the game over screen render and boot sequence finish
for _ in range(400):
pyboy.tick()
# Save screenshot
img_path = '/tmp/gameover_test.png'
pyboy.screen.image.save(img_path)
# Draw grid with OpenCV
img = cv2.imread(img_path)
for x in range(0, 160, 8):
cv2.line(img, (x, 0), (x, 144), (0, 255, 0), 1)
for y in range(0, 144, 8):
cv2.line(img, (0, y), (160, y), (0, 255, 0), 1)
cv2.imwrite('/tmp/gameover_grid.png', img)
print("Saved grid image to /tmp/gameover_grid.png")
print("Screen tilemap:")
for y in range(18):
line = ""
for x in range(20):
tile_id = pyboy.memory[0x9800 + y * 32 + x]
# Default font mapping: Space is 0x20. ASCII maps directly!
if 0x20 <= tile_id <= 0x7E:
line += chr(tile_id)
else:
line += "."
print(f"{y:02d}: '{line}'")
pyboy.stop()
if __name__ == '__main__':
main()
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