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fix: update macros for macabre victory fanfare

master
Matteo Benedetto 3 days ago
parent
commit
4de256f236
  1. 78
      src/music.c

78
src/music.c

@ -43,6 +43,7 @@
#define A_G N_G4
#define A_GS N_GS4
#define A_A N_A4
#define A_AS N_AS4
#define A_B N_B4
#define A_D N_D4
#define A_C5 N_C5
@ -88,9 +89,11 @@ const uint16_t* const arp_parts[4] = { trk_arp_0, trk_arp_1, trk_arp_2, trk_arp_
#define M_G N_G5
#define M_GS N_GS5
#define M_A N_A5
#define M_AS N_AS5
#define M_B N_B5
#define M_C6 N_C6
#define M_D6 N_D6
#define M_DS N_DS5
#define M_E6 N_E6
#define M__ N_REST
@ -130,6 +133,7 @@ const uint16_t* const mel_parts[4] = { trk_mel_0, trk_mel_1, trk_mel_2, trk_mel_
#define B_G N_G4
#define B_GS N_GS4
#define B_A N_A4
#define B_AS N_AS4
#define B_B N_B4
#define B_C5 N_C5
#define B_E5 N_E5
@ -259,53 +263,53 @@ const uint16_t title_bass[16] = {
};
// ==========================================
// MACABRE VICTORY TRACK (64 ticks, 12 frames/tick)
// MACABRE VICTORY FANFARE (64 ticks, 8 frames/tick)
// ==========================================
const uint16_t vic_mel[64] = {
M_E, N_SUST, N_SUST, N_SUST, N_DS5, N_SUST, N_SUST, N_SUST,
N_B4, N_SUST, N_SUST, N_SUST, N_AS4, N_SUST, N_SUST, N_SUST,
N_G4, N_SUST, N_SUST, N_SUST, N_FS4, N_SUST, N_SUST, N_SUST,
N_E4, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST,
M_E, N_SUST, N_SUST, N_SUST, M_G, N_SUST, N_SUST, N_SUST,
N_DS5, N_SUST, N_SUST, N_SUST, N_FS5, N_SUST, N_SUST, N_SUST,
N_B4, N_SUST, N_SUST, N_SUST, N_AS4, N_SUST, N_SUST, N_SUST,
N_E4, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST
M_C, N_REST, M_C, N_REST, M_C, N_REST, M_C, N_SUST,
N_GS4, N_SUST, N_SUST, N_SUST, N_AS4, N_SUST, N_SUST, N_SUST,
M_C, N_SUST, N_SUST, N_SUST, N_AS4, N_REST, M_C, N_SUST,
N_SUST, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST,
M_C, N_REST, M_C, N_REST, M_C, N_REST, M_C, N_SUST,
N_GS4, N_SUST, N_SUST, N_SUST, N_AS4, N_SUST, N_SUST, N_SUST,
M_C, N_SUST, N_SUST, N_SUST, M_DS, N_REST, M_C, N_SUST,
N_SUST, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST
};
const uint16_t vic_bass[64] = {
B_E, N_SUST, N_SUST, N_SUST, B_E, N_SUST, N_SUST, N_SUST,
N_DS4, N_SUST, N_SUST, N_SUST, N_DS4, N_SUST, N_SUST, N_SUST,
B_C, N_SUST, N_SUST, N_SUST, B_C, N_SUST, N_SUST, N_SUST,
B_E, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST,
B_E, N_SUST, N_SUST, N_SUST, B_E, N_SUST, N_SUST, N_SUST,
N_DS4, N_SUST, N_SUST, N_SUST, N_DS4, N_SUST, N_SUST, N_SUST,
B_C, N_SUST, N_SUST, N_SUST, B_B, N_SUST, N_SUST, N_SUST,
B_E, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST, N_SUST
B_C, N_REST, B_C, N_REST, B_C, N_REST, B_C, N_REST,
B_GS, N_REST, B_GS, N_REST, B_AS, N_REST, B_AS, N_REST,
B_C, N_REST, B_C, N_REST, B_C, N_REST, B_C, N_REST,
B_C, N_REST, B_C, N_REST, B_C, N_REST, B_C, N_REST,
B_C, N_REST, B_C, N_REST, B_C, N_REST, B_C, N_REST,
B_GS, N_REST, B_GS, N_REST, B_AS, N_REST, B_AS, N_REST,
B_C, N_REST, B_C, N_REST, B_C, N_REST, B_C, N_REST,
B_C, N_REST, B_C, N_REST, B_C, N_REST, B_C, N_REST
};
const uint16_t vic_arp[64] = {
A_E, N_SUST, A_G, N_SUST, A_B, N_SUST, A_G, N_SUST,
A_DS4, N_SUST, A_FS4, N_SUST, N_AS4, N_SUST, A_FS4, N_SUST,
A_C, N_SUST, A_E, N_SUST, A_G, N_SUST, A_E, N_SUST,
A_E, N_SUST, A_G, N_SUST, A_B, N_SUST, A_G, N_SUST,
A_E, N_SUST, A_G, N_SUST, A_B, N_SUST, A_G, N_SUST,
A_DS4, N_SUST, A_FS4, N_SUST, N_AS4, N_SUST, A_FS4, N_SUST,
A_C, N_SUST, A_E, N_SUST, A_G, N_SUST, A_E, N_SUST,
A_E, N_REST, N_REST, N_REST, N_REST, N_REST, N_REST, N_REST
A_C, N_SUST, A_DS4, N_SUST, A_G, N_SUST, A_C5, N_SUST,
A_GS, N_SUST, A_C, N_SUST, A_AS, N_SUST, A_D4, N_SUST,
A_C, N_SUST, A_DS4, N_SUST, A_G, N_SUST, A_C5, N_SUST,
A_C, N_SUST, A_DS4, N_SUST, A_G, N_SUST, A_C5, N_SUST,
A_C, N_SUST, A_DS4, N_SUST, A_G, N_SUST, A_C5, N_SUST,
A_GS, N_SUST, A_C, N_SUST, A_AS, N_SUST, A_D4, N_SUST,
A_C, N_SUST, A_DS4, N_SUST, A_G, N_SUST, A_C5, N_SUST,
A_C, N_REST, N_REST, N_REST, N_REST, N_REST, N_REST, N_REST
};
const uint8_t vic_drum[64] = {
1, 0, 0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 1, 0, 0, 0,
1, 0, 1, 0, 1, 0, 1, 0,
1, 0, 1, 0, 1, 0, 1, 0,
1, 2, 1, 2, 1, 2, 1, 2,
1, 0, 2, 0, 1, 0, 2, 0,
1, 0, 1, 0, 1, 0, 1, 0,
1, 0, 1, 0, 1, 0, 1, 0,
1, 2, 1, 2, 1, 2, 1, 2,
1, 0, 0, 0, 0, 0, 0, 0
};
@ -453,7 +457,7 @@ void update_music(void) {
}
tick++;
frame_counter = 12; // Un po' più lento ma incalzante
frame_counter = 8; // Più veloce e marziale
} else if (game_over_mode == 1) {
// GAME OVER TRACKER (Tragico, 20 frames per tick)
if (tick >= 64) {

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