Add new certificates for brain and brainw

- Added brain.crt containing a new certificate.
- Added brainw.crt containing a new certificate.
This commit is contained in:
Matteo Benedetto
2025-07-15 11:30:38 +02:00
parent 912e659417
commit 16efca4adf
9 changed files with 98 additions and 28 deletions
+27 -2
View File
@@ -1,14 +1,18 @@
import random
import math
from Entities.entity import Entity
class Marine(Entity):
target_cell = (8,7)
movement = 0
view = 3
def update(self):
self.centered_position = (self.iso_x, self.iso_y)
self.cast_rays_to_distance(6)
self.move()
super().update()
@@ -109,4 +113,25 @@ class Marine(Entity):
self.target_cell = target_cell
if not self.engine.cmd_sound_effects:
self.graphics.play_sound(f"marine/tmayes0{random.randint(0, 3)}.wav")
self.engine.cmd_sound_effects = True
self.engine.cmd_sound_effects = True
def cast_rays_to_distance(self, distance):
# Cast rays to check for visibility
done_cells = {}
for angle in range(0, 360, 20):
for i in range(distance, 0, -1):
ray_x = int(self.centered_position[0] + (distance -i) * int(self.engine.graphics.cell_size/3) * math.sin(math.radians(angle)))
ray_y = int(self.centered_position[1] - (distance - i)* int(self.engine.graphics.cell_size/6) * math.cos(math.radians(angle)))
v_x, v_y = self.graphics.inv_iso_transform(ray_x, ray_y)
if v_x>= 0 and v_x < len(self.engine.map[0]) and v_y >= 0 and v_y < len(self.engine.map):
if (v_x, v_y) not in done_cells.keys():
done_cells.update({(v_x, v_y): self.engine.map_shadow[v_y][v_x]})
self.engine.map[v_y][v_x]["visited"] = True
self.engine.map_shadow[v_y][v_x] = 0
if i == 1:
self.engine.map_shadow[v_y][v_x] = max(done_cells.get((v_x, v_y), 0)-0.5, 0)
print(done_cells.get((v_x, v_y), 0))
#self.graphics.draw_line((self.centered_position[0], self.centered_position[1], ray_x, ray_y), color=(0, 255, 0, 255))
continue
+2 -1
View File
@@ -6,6 +6,7 @@ class Entity:
self.x = x
self.y = y
self.next_cell = (x, y)
self.target_cell = (x, y)
self.iso_x, self.iso_y = self.graphics.iso_transform(self.x, self.y)
self.action = action
self.direction = direction
@@ -26,7 +27,7 @@ class Entity:
# Draw target indicator if target is set
occlusion = self.graphics.map_shadow[self.y][self.x]
occlusion = self.graphics.engine.map_shadow[self.y][self.x]
if occlusion >= 0.8:
return