feat: replace sign audio with CC0 effects
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@@ -2,8 +2,8 @@ class_name MenuAudio
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extends Node
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## Feedback sonori brevi dei menu, separati dal gameplay.
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const SIGN_DROP := preload("res://menus/assets/audio/upendi_sign_drop_hf.wav")
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const SIGN_BOUNCE := preload("res://menus/assets/audio/upendi_sign_bounce_hf.wav")
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const SIGN_DROP := preload("res://menus/assets/audio/upendi_sign_drop.wav")
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const SIGN_BOUNCE := preload("res://menus/assets/audio/upendi_sign_bounce.wav")
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func play_tone(freq: float) -> void:
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