feat: replace sign audio with CC0 effects
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@@ -58,7 +58,7 @@ Le scene accessorie sono `options_menu.tscn`, `lock_menu.tscn` e `victory_overla
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- `shared/settings/settings.gd`: persiste i parametri in `user://settings.cfg`. Incrementare `VERSION` quando cambiano i valori predefiniti.
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- `shared/audio/audio_factory.gd`: genera e riproduce feedback sonori morbidi.
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- `menus/assets/audio/upendi_sign_drop_hf.wav` e `upendi_sign_bounce_hf.wav`: effetti dell’insegna generati con Hugging Face TangoFlux e riprodotti da `MenuAudio`.
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- `menus/assets/audio/upendi_sign_drop.wav` e `upendi_sign_bounce.wav`: effetti CC0 OpenGameArt dell’insegna, convertiti in WAV PCM sedici bit e riprodotti da `MenuAudio`.
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- `shared/ui/`: definisce tema, finiture e cornici circensi riusabili.
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- `shared/assets/`: contiene font e texture comuni.
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- `shared/branding/`: contiene logo UPENDI e risorse del boot splash.
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Binary file not shown.
@@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://drb4yw2tp74m3"
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path="res://.godot/imported/upendi_sign_bounce.wav-de9a54436e18f67098ab487f877643b2.sample"
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[deps]
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source_file="res://menus/assets/audio/upendi_sign_bounce.wav"
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dest_files=["res://.godot/imported/upendi_sign_bounce.wav-de9a54436e18f67098ab487f877643b2.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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Binary file not shown.
@@ -1,24 +0,0 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bfh0dbx15frij"
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path="res://.godot/imported/upendi_sign_bounce_hf.wav-eebbcbad2e1fcce5d1c21f902e3800d0.sample"
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[deps]
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source_file="res://menus/assets/audio/upendi_sign_bounce_hf.wav"
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dest_files=["res://.godot/imported/upendi_sign_bounce_hf.wav-eebbcbad2e1fcce5d1c21f902e3800d0.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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Binary file not shown.
@@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://jhlcbd0mtjhi"
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path="res://.godot/imported/upendi_sign_drop.wav-485f7cd967f72e5f0964ed94ac11b7fd.sample"
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[deps]
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source_file="res://menus/assets/audio/upendi_sign_drop.wav"
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dest_files=["res://.godot/imported/upendi_sign_drop.wav-485f7cd967f72e5f0964ed94ac11b7fd.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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Binary file not shown.
@@ -1,24 +0,0 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://0ii6ln0m6r7a"
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path="res://.godot/imported/upendi_sign_drop_hf.wav-5bc8d90609665f16ebe2f7c6ecd79bc4.sample"
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[deps]
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source_file="res://menus/assets/audio/upendi_sign_drop_hf.wav"
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dest_files=["res://.godot/imported/upendi_sign_drop_hf.wav-5bc8d90609665f16ebe2f7c6ecd79bc4.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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@@ -2,8 +2,8 @@ class_name MenuAudio
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extends Node
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## Feedback sonori brevi dei menu, separati dal gameplay.
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const SIGN_DROP := preload("res://menus/assets/audio/upendi_sign_drop_hf.wav")
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const SIGN_BOUNCE := preload("res://menus/assets/audio/upendi_sign_bounce_hf.wav")
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const SIGN_DROP := preload("res://menus/assets/audio/upendi_sign_drop.wav")
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const SIGN_BOUNCE := preload("res://menus/assets/audio/upendi_sign_bounce.wav")
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func play_tone(freq: float) -> void:
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