42 lines
1.1 KiB
C
42 lines
1.1 KiB
C
#include <gb/gb.h>
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#include <stdint.h>
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#include <string.h>
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#include "player.h"
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#include "gameover.h"
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// Define dummy / simple map buffer to clear the screen
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static uint8_t map_buffer[32 * 32];
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void main(void) {
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SPRITES_8x16;
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// Set standard palettes
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OBP0_REG = 0xE4;
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OBP1_REG = 0x1B;
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BGP_REG = 0xE4;
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// Clear background (completely black empty tiles)
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memset(map_buffer, 0, sizeof(map_buffer));
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set_bkg_tiles(0, 0, 32, 32, map_buffer);
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// Load player and gameover sprite data
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set_sprite_data(0, player_TILE_COUNT, player_tiles);
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set_sprite_data(player_TILE_COUNT, gameover_TILE_COUNT, gameover_tiles);
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// Render player sprite at center screen (88, 88)
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move_metasprite(player_metasprites[0], 0, 0, 88, 88);
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// Render gameover metasprite centered horizontally (88, due to sprite X-offset) and below player (120)
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move_metasprite(gameover_metasprites[0], player_TILE_COUNT, 8, 88, 120);
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SHOW_SPRITES;
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SHOW_BKG;
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DISPLAY_ON;
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// Loop forever
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while (1) {
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wait_vbl_done();
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}
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}
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