8244790603
- Add doc/AScreamFromTheDark_report.md: deep technical report covering
architecture, features, historical workarounds and known debt.
- Rewrite README.md to reflect the current 'A Scream from the Dark'
identity (ghost enemy, stamina/jump, fog of war, going-deeper victory)
instead of the stale 'gioco carino' copy with old file paths.
- Update doc/generation.md: goal is now a random south-edge hatch,
not the max-Manhattan-distance portal.
- Remove orphaned src/victory.{c,h} and its include in render.c;
the victory sequence was replaced by the full-screen next_level image.
- Regenerate tracked png2asset outputs to match current build.
28 lines
738 B
C
28 lines
738 B
C
//AUTOGENERATED FILE FROM png2asset
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#ifndef METASPRITE_next_level_H
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#define METASPRITE_next_level_H
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#include <stdint.h>
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#include <gbdk/platform.h>
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#include <gbdk/metasprites.h>
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#define next_level_TILE_ORIGIN 0
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#define next_level_TILE_W 8
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#define next_level_TILE_H 8
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#define next_level_WIDTH 160
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#define next_level_HEIGHT 144
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#define next_level_TILE_COUNT 236
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#define next_level_PALETTE_COUNT 1
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#define next_level_COLORS_PER_PALETTE 4
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#define next_level_TOTAL_COLORS 4
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#define next_level_MAP_ATTRIBUTES 0
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extern const unsigned char next_level_map[360];
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#define next_level_map_attributes next_level_map
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BANKREF_EXTERN(next_level)
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extern const palette_color_t next_level_palettes[4];
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extern const uint8_t next_level_tiles[3776];
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#endif
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