Files
ascreamfromthedark-gb/src/next_level.h
T
enne2 8244790603 Add technical report, update docs/README, remove orphaned victory asset
- Add doc/AScreamFromTheDark_report.md: deep technical report covering
  architecture, features, historical workarounds and known debt.
- Rewrite README.md to reflect the current 'A Scream from the Dark'
  identity (ghost enemy, stamina/jump, fog of war, going-deeper victory)
  instead of the stale 'gioco carino' copy with old file paths.
- Update doc/generation.md: goal is now a random south-edge hatch,
  not the max-Manhattan-distance portal.
- Remove orphaned src/victory.{c,h} and its include in render.c;
  the victory sequence was replaced by the full-screen next_level image.
- Regenerate tracked png2asset outputs to match current build.
2026-06-24 11:11:17 +02:00

28 lines
738 B
C

//AUTOGENERATED FILE FROM png2asset
#ifndef METASPRITE_next_level_H
#define METASPRITE_next_level_H
#include <stdint.h>
#include <gbdk/platform.h>
#include <gbdk/metasprites.h>
#define next_level_TILE_ORIGIN 0
#define next_level_TILE_W 8
#define next_level_TILE_H 8
#define next_level_WIDTH 160
#define next_level_HEIGHT 144
#define next_level_TILE_COUNT 236
#define next_level_PALETTE_COUNT 1
#define next_level_COLORS_PER_PALETTE 4
#define next_level_TOTAL_COLORS 4
#define next_level_MAP_ATTRIBUTES 0
extern const unsigned char next_level_map[360];
#define next_level_map_attributes next_level_map
BANKREF_EXTERN(next_level)
extern const palette_color_t next_level_palettes[4];
extern const uint8_t next_level_tiles[3776];
#endif