Files
ascreamfromthedark-gb/test_movement.py
T

76 lines
2.5 KiB
Python

from pyboy import PyBoy
from pyboy.utils import WindowEvent
def get_symbol_address(symbol_name):
try:
with open('hello_iso.noi', 'r') as f:
for line in f:
parts = line.strip().split()
if len(parts) >= 3 and parts[0] == 'DEF' and parts[1] == symbol_name:
return int(parts[2], 16)
except FileNotFoundError:
pass
raise ValueError(f"Symbol {symbol_name} not found in hello_iso.noi")
def main():
pyboy = PyBoy('hello_iso.gb', window='null', cgb=False)
# Let the game boot and generate the maze
for _ in range(60 * 2):
pyboy.tick()
# Dynamically look up addresses
player_lx_addr = get_symbol_address('_player_lx')
player_ly_addr = get_symbol_address('_player_ly')
maze_addr = get_symbol_address('_maze')
# Read player position from RAM
lx = pyboy.memory[player_lx_addr]
ly = pyboy.memory[player_ly_addr]
print(f"Initial player coordinates in RAM: lx={lx}, ly={ly}")
# Read maze array from RAM (15x15 starting at maze_addr)
map_size = 15
maze = []
for y in range(map_size):
row = []
for x in range(map_size):
val = pyboy.memory[maze_addr + y * map_size + x]
row.append(val)
maze.append(row)
print("\nMaze layout in RAM (0=wall, 1=path):")
for y, row in enumerate(maze):
row_str = f"{y:02d}: "
for x, val in enumerate(row):
if x == lx and y == ly:
row_str += "P" # Player
else:
row_str += str(val)
print(row_str)
# Check neighbors of player
print(f"\nPlayer neighbors: Up={maze[ly-1][lx]}, Down={maze[ly+1][lx]}, Left={maze[ly][lx-1]}, Right={maze[ly][lx+1]}")
# Try pressing Down (Down-Left)
print("\nSimulating pressing DOWN...")
pyboy.send_input(WindowEvent.PRESS_ARROW_DOWN)
pyboy.tick()
pyboy.send_input(WindowEvent.RELEASE_ARROW_DOWN)
for _ in range(30):
pyboy.tick()
print(f"Player coordinates after DOWN: lx={pyboy.memory[player_lx_addr]}, ly={pyboy.memory[player_ly_addr]}")
# Try pressing Right (Down-Right)
print("\nSimulating pressing RIGHT...")
pyboy.send_input(WindowEvent.PRESS_ARROW_RIGHT)
pyboy.tick()
pyboy.send_input(WindowEvent.RELEASE_ARROW_RIGHT)
for _ in range(30):
pyboy.tick()
print(f"Player coordinates after RIGHT: lx={pyboy.memory[player_lx_addr]}, ly={pyboy.memory[player_ly_addr]}")
pyboy.stop()
if __name__ == "__main__":
main()