4d7bb13bc3
Replace the reused gameover music for game_over==3 with an original 192-step (24-chord) finale piece: a descending D-minor lament (Dm-C-Bb-A7) that intensifies with high arpeggios (the 'scream'), then plunges into the abyss as the bass descends to the lowest C and fades to silence. Three channels: CH1 melody, CH2 bass, CH4 noise toll (mid toll on chord changes, crash at the climax, deep toll in the abyss), at a somber 14 frames/note. - sound.c: finale_ch1_seq[192], finale_ch2_seq[192], play_finale_step(), finale_music_timer/step, sequencer branch for game_over==3. - sound.h: play_finale_step prototype. Verified via PyBoy: all three APU channels active throughout the finale.