Files
ascreamfromthedark-gb/scripts/generate_assets.py
T

584 lines
16 KiB
Python

import os
from PIL import Image, ImageDraw
# Standard Game Boy palette
# 0: White, 1: Light Gray, 2: Dark Gray, 3: Black
PALETTE = [
224, 248, 207, # 0
134, 192, 108, # 1
48, 104, 80, # 2
7, 24, 33 # 3
] + [0] * (256 * 3 - 12)
def draw_corner(draw, corner_type, state, is_alt):
if state == 0:
fill_color = 3
neigh_inner = None
elif state == 1:
fill_color = 0 if is_alt else 1
neigh_inner = 1 if is_alt else 0
neigh_outline = 2
else:
fill_color = 1 if is_alt else 2
neigh_inner = 2 if is_alt else 1
neigh_outline = 3
if corner_type == 'tl':
draw.polygon([(0, 0), (15, 0), (0, 7)], fill=fill_color)
if state != 0:
draw.polygon([(-1, -4), (11, -1), (0, 3), (-12, 0)], fill=neigh_inner, outline=neigh_outline)
elif corner_type == 'tr':
draw.polygon([(16, 0), (31, 0), (31, 7)], fill=fill_color)
if state != 0:
draw.polygon([(31, -4), (43, -1), (32, 3), (20, 0)], fill=neigh_inner, outline=neigh_outline)
elif corner_type == 'bl':
draw.polygon([(0, 8), (0, 15), (15, 15)], fill=fill_color)
if state != 0:
draw.polygon([(-1, 12), (11, 15), (0, 19), (-12, 16)], fill=neigh_inner, outline=neigh_outline)
elif corner_type == 'br':
draw.polygon([(31, 8), (31, 15), (16, 15)], fill=fill_color)
if state != 0:
draw.polygon([(31, 12), (43, 15), (32, 19), (20, 16)], fill=neigh_inner, outline=neigh_outline)
def draw_autotile(img, y_offset, is_alt, mask, is_dark=False):
temp_img = Image.new("P", (32, 16), 3)
temp_img.putpalette(PALETTE)
draw = ImageDraw.Draw(temp_img)
tl_state = mask % 3
tr_state = mask // 3
body_color = 2 if is_dark else (1 if is_alt else 0)
outer = [(15, 0), (31, 7), (16, 15), (0, 8)]
draw.polygon(outer, fill=body_color)
draw_corner(draw, 'tl', tl_state, is_alt)
draw_corner(draw, 'tr', tr_state, is_alt)
draw_corner(draw, 'bl', 0, is_alt)
draw_corner(draw, 'br', 0, is_alt)
inner_color = 3 if is_dark else (0 if is_alt else 1)
if is_dark:
inner_color = 1 if is_alt else 2
outline_color = 3 if is_dark else 2
inner = [(15, 4), (27, 7), (16, 11), (4, 8)]
draw.polygon(inner, fill=inner_color, outline=outline_color)
img.paste(temp_img, (0, y_offset))
def generate_tiles():
img = Image.new("P", (32, 5768), 3)
img.putpalette(PALETTE)
for mask in range(9): draw_autotile(img, 8 + mask * 16, False, mask, False)
for mask in range(9): draw_autotile(img, 152 + mask * 16, True, mask, False)
for mask in range(9): draw_autotile(img, 296 + mask * 16, False, mask, True)
for mask in range(9): draw_autotile(img, 440 + mask * 16, True, mask, True)
stairs_pattern = [
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT",
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT",
"TTTTTTTTTTTTTT0000TTTTTTTTTTTTTT",
"TTTTTTTTTTTT00112200TTTTTTTTTTTT",
"TTTTTTTTTT001111222200TTTTTTTTTT",
"TTTTTTTT0011111122222200TTTTTTTT",
"TTTTTT00111111333322222200TTTTTT",
"TTTT001111113333333322222200TTTT",
"TTTTTT00113333333333332200TTTTTT",
"TTTTTTTT0033333333333300TTTTTTTT",
"TTTTTTTTTT003333333300TTTTTTTTTT",
"TTTTTTTTTTTT00333300TTTTTTTTTTTT",
"TTTTTTTTTTTTTT0000TTTTTTTTTTTTTT",
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT",
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT",
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT",
]
dark_stairs_pattern = [
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT",
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT",
"TTTTTTTTTTTTTT2222TTTTTTTTTTTTTT",
"TTTTTTTTTTTT22223322TTTTTTTTTTTT",
"TTTTTTTTTT222222333322TTTTTTTTTT",
"TTTTTTTT2222222233333322TTTTTTTT",
"TTTTTT22222222333333333322TTTTTT",
"TTTT222222223333333333333322TTTT",
"TTTTTT22223333333333333322TTTTTT",
"TTTTTTTT2233333333333322TTTTTTTT",
"TTTTTTTTTT223333333322TTTTTTTTTT",
"TTTTTTTTTTTT22333322TTTTTTTTTTTT",
"TTTTTTTTTTTTTT2222TTTTTTTTTTTTTT",
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT",
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT",
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT",
]
for v_set, base_offset, pattern in [
(0, 584, stairs_pattern),
(1, 1880, stairs_pattern),
(2, 3176, dark_stairs_pattern),
(3, 4472, dark_stairs_pattern)
]:
is_alt_vic = (v_set == 1 or v_set == 3)
is_dark_vic = (v_set == 2 or v_set == 3)
for mask in range(81):
y_offset = base_offset + mask * 16
tl_state = mask % 3
tr_state = (mask // 3) % 3
bl_state = (mask // 9) % 3
br_state = (mask // 27) % 3
temp_img = Image.new("P", (32, 16), 3)
temp_img.putpalette(PALETTE)
draw = ImageDraw.Draw(temp_img)
body_color = 2 if is_dark_vic else (1 if is_alt_vic else 0)
outer = [(15, 0), (31, 7), (16, 15), (0, 8)]
draw.polygon(outer, fill=body_color)
draw_corner(draw, 'tl', tl_state, is_alt_vic)
draw_corner(draw, 'tr', tr_state, is_alt_vic)
draw_corner(draw, 'bl', bl_state, is_alt_vic)
draw_corner(draw, 'br', br_state, is_alt_vic)
for py in range(16):
for px in range(32):
char = pattern[py][px]
if char != 'T':
temp_img.putpixel((px, py), int(char))
img.paste(temp_img, (0, y_offset))
img.save("tiles.png")
def generate_stamina():
# 13 variants of 8x16 tiles = 104x16 pixels
img = Image.new("P", (104, 16), 0) # Fill with 0 (transparent)
img.putpalette(PALETTE)
def draw_sprite_bar_tile(x_off, filled_px, cap=None):
for y in range(8):
for x in range(8):
color = 3 # black inside
if y == 0 or y == 7:
color = 3 # black border
elif y == 1 or y == 6:
color = 2 # dark gray inner border
else:
if x < filled_px:
color = 1 # light gray (filled)
else:
color = 3 # black (empty)
if cap == 'L' and x == 0:
color = 2 # left border
elif cap == 'R' and x == 7:
color = 2 # right border
img.putpixel((x_off + x, y), color)
# Also fill bottom 8 rows with transparent color 0
for y in range(8, 16):
for x in range(104):
img.putpixel((x, y), 0)
for i in range(9):
draw_sprite_bar_tile(i * 8, i)
draw_sprite_bar_tile(9 * 8, 0, 'L')
draw_sprite_bar_tile(10 * 8, 0, 'R')
draw_sprite_bar_tile(11 * 8, 8, 'L')
draw_sprite_bar_tile(12 * 8, 8, 'R')
img.save("stamina.png")
# Grids for player frames
# 0 = White, 1 = Light Gray, 2 = Dark Gray, 3 = Black
# Down-Right Stand (Frame 0)
GRID_DR_STAND = [
"0000333333330000",
"0003222222223000",
"0032233333322300",
"0032321111232300",
"0032311211232300",
"0032311311332300",
"0032311111132300",
"0032311333332300",
"0003331111333000",
"0032333333332300",
"0032322222232300",
"0031322222231300",
"0033332222333300",
"0000323003230000",
"0003333003333000",
"0003333003333000"
]
# Down-Right Walk (Frame 1)
GRID_DR_WALK = [
"0000333333330000",
"0003222222223000",
"0032233333322300",
"0032321111232300",
"0032311211232300",
"0032311311332300",
"0032311111132300",
"0032311333332300",
"0003331111333000",
"0032333333332300",
"0032322222232300",
"0031322222231300",
"0033332222333300",
"0000320002300000",
"0003330033300000",
"0003330033300000"
]
# Up-Right Stand (Frame 4 in final list)
GRID_UR_STAND = [
"0000333333330000",
"0003222222223000",
"0032233333322300",
"0032222222222300",
"0032222222222300",
"0032222222222300",
"0032222222222300",
"0032222222222300",
"0003333333333000",
"0032333333332300",
"0032322222232300",
"0031322222231300",
"0033332222333300",
"0000323003230000",
"0003333003333000",
"0003333003333000"
]
# Up-Right Walk (Frame 5 in final list)
GRID_UR_WALK = [
"0000333333330000",
"0003222222223000",
"0032233333322300",
"0032222222222300",
"0032222222222300",
"0032222222222300",
"0032222222222300",
"0032222222222300",
"0003333333333000",
"0032333333332300",
"0032322222232300",
"0031322222231300",
"0033332222333300",
"0000320002300000",
"0003330033300000",
"0003330033300000"
]
def draw_frame(draw, grid, x_off):
for y in range(16):
for x in range(16):
val = int(grid[y][x])
draw.point((x_off + x, y), fill=val)
def generate_player():
# 8 frames in total (128x16 pixels)
player_img = Image.new("P", (128, 16), 0)
player_img.putpalette(PALETTE)
dr_stand = Image.new("P", (16, 16), 0)
dr_stand.putpalette(PALETTE)
draw_frame(ImageDraw.Draw(dr_stand), GRID_DR_STAND, 0)
dr_walk = Image.new("P", (16, 16), 0)
dr_walk.putpalette(PALETTE)
draw_frame(ImageDraw.Draw(dr_walk), GRID_DR_WALK, 0)
ur_stand = Image.new("P", (16, 16), 0)
ur_stand.putpalette(PALETTE)
draw_frame(ImageDraw.Draw(ur_stand), GRID_UR_STAND, 0)
ur_walk = Image.new("P", (16, 16), 0)
ur_walk.putpalette(PALETTE)
draw_frame(ImageDraw.Draw(ur_walk), GRID_UR_WALK, 0)
dl_stand = dr_stand.transpose(Image.FLIP_LEFT_RIGHT)
dl_walk = dr_walk.transpose(Image.FLIP_LEFT_RIGHT)
ul_stand = ur_stand.transpose(Image.FLIP_LEFT_RIGHT)
ul_walk = ur_walk.transpose(Image.FLIP_LEFT_RIGHT)
player_img.paste(dr_stand, (0 * 16, 0))
player_img.paste(dr_walk, (1 * 16, 0))
player_img.paste(dl_stand, (2 * 16, 0))
player_img.paste(dl_walk, (3 * 16, 0))
player_img.paste(ul_stand, (4 * 16, 0))
player_img.paste(ul_walk, (5 * 16, 0))
player_img.paste(ur_stand, (6 * 16, 0))
player_img.paste(ur_walk, (7 * 16, 0))
player_img.save("player.png")
def generate_gameover():
# 80x16 pixels
img = Image.new("P", (80, 16), 3)
img.putpalette(PALETTE)
# We can design each letter on an 8x16 grid
# Let's specify the pixel grids (16 rows of 8 chars)
# 0: White (text body), 2: Dark Gray (text outline/shadow), 3: Black (background)
grids = {
'G': [
"33322223",
"33200002",
"32002222",
"32023333",
"32023222",
"32023202",
"32002202",
"33200002",
"33322223",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333"
],
'A': [
"33322333",
"33200233",
"32022023",
"32022023",
"32000023",
"32022023",
"32022023",
"32022023",
"32233223",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333"
],
'M': [
"32233223",
"32022023",
"32000023",
"32022023",
"32022023",
"32022023",
"32022023",
"32022023",
"32233223",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333"
],
'E': [
"32222223",
"32000002",
"32022222",
"32000023",
"32022222",
"32023333",
"32000002",
"32222223",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333"
],
' ': [
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333"
],
'O': [
"33222233",
"32000023",
"32022023",
"32022023",
"32022023",
"32022023",
"32000023",
"33222233",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333"
],
'V': [
"32233223",
"32022023",
"32022023",
"32022023",
"32022023",
"32022023",
"33200233",
"33322333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333"
],
'R': [
"32222233",
"32000023",
"32022023",
"32000233",
"32022023",
"32022023",
"32022023",
"32233223",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333",
"33333333"
]
}
text = "GAME OVER"
for i, char in enumerate(text):
grid = grids[char]
for y in range(16):
for x in range(8):
val = int(grid[y][x])
target_x = i * 8 + x + 4
target_y = y + 3
if target_x < 80 and target_y < 16:
img.putpixel((target_x, target_y), val)
img.save("gameover.png")
def generate_victory():
img = Image.new("P", (56, 16), 3)
img.putpalette(PALETTE)
grids = {
'V': [
"32223222",
"32023202",
"32023202",
"32023202",
"33202023",
"33200023",
"33320233",
"33332333"
],
'I': [
"33222233",
"33200233",
"33320233",
"33320233",
"33320233",
"33320233",
"33200233",
"33222233"
],
'C': [
"33222233",
"32000023",
"32022233",
"32023333",
"32023333",
"32022233",
"32000023",
"33222233"
],
'T': [
"32222223",
"32000002",
"33320233",
"33320233",
"33320233",
"33320233",
"33320233",
"33322233"
],
'O': [
"33222233",
"32000023",
"32022023",
"32022023",
"32022023",
"32022023",
"32000023",
"33222233"
],
'R': [
"32222233",
"32000023",
"32022023",
"32000023",
"32022023",
"32023023",
"32023023",
"32233223"
],
'Y': [
"32233223",
"32023202",
"33202023",
"33200023",
"33320233",
"33320233",
"33320233",
"33322233"
]
}
text = "VICTORY"
for i, char in enumerate(text):
grid = grids[char]
for y in range(8):
for x in range(8):
val = int(grid[y][x])
target_x = i * 8 + x
target_y = y + 4
if target_x < 56 and target_y < 16:
img.putpixel((target_x, target_y), val)
img.save("victory.png")
if __name__ == "__main__":
generate_tiles()
generate_player()
generate_gameover()
generate_stamina()
generate_victory()
print("PNG assets generated (tiles, player, gameover, stamina, victory).")